I'm writing a set of tools for use in cinematics and i'm trying to find out if maya has a certain attribute to help with one of the tools. I was wondering if objects have a way of reading how much light they are receiving. For example, a spot light is lighting an object with a brightness of 3, the object it is lighting…
iam beginner in dota 2 workshop please help me i have some question about my set in progress: this is my concept, im from indonesia and to many different style culture tradisional armor in my country, my concept is armor and weapon from majapahit kingdom. this is my progress weapon with normalmap and colormap without…
Thank you for your feedback! I would like to mention that the light is not my strongest skill as of right now and the ss are taken with different cameras which have different settings :# I would like to mention that I am using UE5 and Lumen is used for lighting. Below is a link with a video in play mode. If you would like…
Hey guys, I've recently gotten a few offers of freelance, but I've never really done that kind of thing before. Both people asked me to name a price, but I have no idea what is fair and what is not. I don't want to screw them over, but I also don't want to screw myself over. So how do you guys set prices? For a few…
Hello everyone! I'm Gauntlet from the chiv forums, and long time chiv veteran! I've always enjoyed 3d modeling as a hobby and am trying to do my first fully completed game ready model. This is what I have so far. This is the Peasant's Reap, a set dedicated to farmer tools reforged into weapons of war. (Low fantasy) The War…
have you tried a burst list with a setting of 1 high, 1 min? then zero out the spawn amount and spawn rate. Alternatively you can limit the max draw count to 1, but for something like an explosion, a nice responsive burst list should work best. also having looked at video, it looks like your emitter is looping. try setting…
Hey I'm looking for a critique on an animation set before I really go into polish phase, (image is just to catch the eye btw). Things about the character: The shoulder flap has a blend shape that's driven by the shoulder bone, when it comes time to export I'll probably bake and edit it because I know there's some…
Hello world! I'm fairly new to Xnormal but have been impressed with it so far; however, there is one issue that I keep running into. When baking onto a low poly object, the bake will catch anything sticking above the low-poly mesh (in the normal direction) but completely ignores anything under the mesh. Thus, if I wanted…