Hey everyone. I'm practicing environment art and trying to build a portfolio for a job so any criticism that can help me improve my work would be much much appreciated :) . This is my latest work I've set-up in UE4. modeling was done in Maya and textured in substance painter. And here's a link to the project in my…
Have an existing 3d model, that needs some fixing up, not serious but and awkward job, may also need some help with textures. Will be fair on price, contact me if interested. Thanks.
Sup? Found this concept a while ago, for some reason i really dig it. Decided to do a little 3D based of it. The concept is by whom i believe to be a " Ferak Seg " as the file name leads me to believe, found it on conceptart.org but its down so can't confirm this. I don't know how you guys sit with going outside the…
So I'm currently trying to finish this model for a class. Some parts are in the blocking out phase. First time making a complete character from concept to finish. I would appreciate it if I could get a second pair of eyes to look at it in this phase, since my class is very small. Currently I'm working on the skirt. any…
Hey everyone, I've been working on this on and off for a couple months and I finally found the time to work on my project. I think there's enough content to move on to critiques so I can tweak the model before I get started on the low poly version. Concept courtesy of Matias Hannecke. Right side shown below: This is my…
Heya so wanting some minds to see whats the best forward path! im not a concept artist so this has really been hard to figure out, i have three current idea, an wanted to know what people thought? I dont have Marvelous designer so wanting to get a solid concept before making a nicer mesh :) Any other feedbacks also fine!
Because I couldn't make it to GDC this year I decided to spend some time working on a new modular Mass Effect inspired environment. The original trilogy was the main inspiration and specifically the Grissom Academy in ME3. It was a fun learning experience where I really got to work on my lighting skills. Check out more…
Hey guys, most of you are prob off patying by now, i would like to wish you all a happy new year (in advance :p ) So after being slack for a good while i have finally finished an asset, and with my schedule opening up i am hopeful that it will be the first of many. this is my first real venture into texturing and using…
Yup, another one of them scifi corridors. Something I want to have in my portfolio. Just the hallway for now, but I've toyed with the idea of doing multiple rooms...well see where this goes. I'm grabbed the trial of Ndo2 tonight...wanna give that a whirl and pick it up if I like it. Concept is originally from Nathan…
Hey guys, i've been following some tutorials (hardsurface) recently from Simon Fuchs and i was wondering if i could get some feedback. Some highpoly quick renders below together with the wireframe. The wireframe and polycount for the turret with the fairly dense detail. I separated the detail here, saves me quite a lot of…