[Substance Designer]: Mossy Rocks I wanted to work on something more realistic so here is my take on some mossy rocks. Fully procedural with exposed parameters. Imported in Unreal Engine to play around with vertex painting for moss blending. 100 % Designer, rendered in Marmoset. Artstation post :…
Substance Designer has been on my mind for a while now, and recently I decided to really dive in. So far its been a blast and am loving the workflow. The team at Allegorithmic does a fantastic job of providing training on their YouTube channel. The videos from Richard "Pipes" Piper and Rogelio Olguin are really inspiring!…
I created a simple SVG so I can use it as a mask. When I link the SVG in designer and drag it into a graph, it doesn't show any of the paths I've created: It appears as just an empty SVG node. However, if I double click on the actual resource to preview it, it shows the correct SVG: I know on the Designer documentation it…
At the risk of reading like an undercover adobe employee running damage control, I think beyond the rebrand, this set of updates are good, actually. For the uninitiated (and it is very easy to be uninitiated with the way this was handled), Here are the changelogs. Designer | Painter | "Sampler" The marketing for this…
Hey everyone, I was wondering; Does anyone have any helpful tips for when you are stuck in a creative rut trying to come up with something new and interesting? I'm trying to make a robot but every time I just feel completely poisoned by existing designs, everything I come up with just looks and feels bland and derivative.…
Who is Dynamic Realities? We are a small group of people from around the world who wants to make it in different fields of the Video Game Industry. The group itself is managed by me, Vipar, a Danish Computer Science Student on my 3rd Semester. We work at a rather slow pace and take it as time comes. We hope for a release…
Hello all, my name is Josh Merrick and I am an aspiring 3d character artist. I am trying to get better at my 2d design skills in order to design better in 3d. This is a start for a character I am working on...he is a mercenary in a dystopian future and lives in an underground society beneath the earth's surface. Any…
I`m trying to bake normals for a marvelous designer cloth but i`m getting errors (Seams ??) like around the sleeve wrinkles area, i have tried to increase and decrease the ray distance on xNormal but still no good results, if i cleaned it manually on photoshop it`ll lose all of the high res details on that area. Also, what…
Hello Polycount users and startup-teams! I'm a full stack UX designer and UI artist from Russia. 8 years of experience in video games industry.I'm looking for a UX designer and artist role. Art: https://www.behance.net/kanatovUX: http://kanatov.com/portfolio-ux/CV: http://kanatov.com Will be glad to hear from you:…
from Parka Blogs: http://parkablogs.com/content/design-studio-press-having-40-off-christmas-2011 use HAPPYHOLIDAYS2011 to get 40% off Design Studio Press books! I did a quick test and it appears the 40% off applies to other books as well, not just the ones Parka Blogs links directly. Though I didn't complete a full…