Hi there, I'd say you are thinking about this backwards. You are assuming things about the past based on what you know of game art and 3D software of today, which I suppose is an intuitive thing to do ... but this leads you to imagine things about previous tech and workflows that just don't apply at all. - First off,…
Portfolio https://www.renhuiyang.com/ Services Hi there, I'm a 3D Environment Artist available for contractor/freelance work. If you're looking for a generalist with additional areas of expertise; you can also find pages related to Technical Art & 2D Art. Highly experienced in modeling, (PBR) texturing, rendering,…
It sounds like you're lacking fundamental understanding of how clothing works in an actual game. The easiest and best way to learn about this is to mod an existing game. There are lots of tools and guides for making your own custom clothing for various games. This will give you a clearer idea of what's needed to make it…
Hey everyone, I'm new here and in the 3D world in general... my questions are pretty basic I suppose, but any help will be appreciated! After discovering and trying to model some stuff with Maya, I have a few questions. Thanks a lot for you help and your time! - Is there any reason not to use the multicut tool? I found my…
Jonathan: did you listen to that reverend's speech, even? He said 'god damn america' because it's killing people. Which is err.. you know.. against that commandment which instructs you not to kill? He's lamenting the death penalty, as far as I can tell. Not entirely out of line for a christian, right? Ofcourse, Palin is…
Thanks a ton for the feedback, both of you - I really
appreciate you taking the time. I will respond to each of your points
separately below: Really appreciate the thoughtful sculpting advice! You’re absolutely right
about pushing the secondary forms. After reading your feedback, I went back and
deepened the wrinkles,…
The area where I've drawn the green tri is how that quad will triangulate so that is fine. The green tri below that will triangulate like that(which is also fine) Tris to avoid are shaped like the one in the dotted red line: they are the same shape as the large green tri but with a much lower peak. Also, tris that are long…
I had to edit mesh maps so I right clicked on mesh normal maps in library of substance painter and export it to click export resource. and substance painter give me 27mb png, I edit it from photoshop, and it's time to export. but here's the thing. if i ctrl+shift+alt+s to save it as png (using PNG-24 preset), it give me…