I've been trying...and trying...and trying to get a shading effect like this, but am getting nowhere. MR with skylight + portals, brute-force Final Gather calculations (interpolation set to zero, and takes several hours to finish) Scanline with Light Tracer, even GI from the V-Ray demo and nothing comes close. I need this…
Long time lurker (admirer, mostly), first time poster. I was wondering, a common trend in game environments nowadays seems to be to "encase" steeper slopes and areas of a landscape in blobby rock-mesh with some occasion outcroppings and spires Epic Citadel, for example: I was wondering what the best workflow/application…
Hello everyone I mostly work as an animator or modeling armors and fantasy creatures for Dota and I belive that made me a little rusty in anatomy, so I decided to study it again and get even deeper by trying to achieve a more relisting result. I tough it would be easier =] Since it was just a study I was not planning to…
Sorry, we are no longer accepting applications for this role. _______________________________ Hey there. We're Feel Free Games, the indie team behind Luma Island. Our next game will be very different but we can’t reveal what it’s about in public yet. To help bring it to life in Unity, we're looking for a super talented VFX…
I started on this project for fun a couple days ago. I've gotten a couple models down, now I want to see what you guys would like to see added or taken out. Any and all comments welcome.
HI, is there is any tool like fillet of 3ds max in photoshop so i can first draw block path then refine it with chamfer setting. i'm tired if using :poly127:tangent handles. thanks in advance ps sorry for bad English :)
Made this guy over the weekend in Zbrush. It's the iconic moment when SpongeBob catches poor Squidward early in the morning near the big fridge eating Krabby Patties, though earlier Squidward stated he was hating them. "You LIKE Krabby Patties.. don't you Squidward? https://www.facebook.com/natiq.aghayev/
The girl looks great! Good proportions, good modelling. Looks like she has been whacked with the grunge brush though, like she stood under the crap spray for too long. The gun in the second image looks like it is made of mud so it seems to be made of plasticine/lumpy clay. The first closeup looks pretty nice but there is…
Im not in the US but the games industry is in a rough place right now globally so stability isnt exactly assured if you want to get into games. Your arch viz, product rendering and interactive media look good but your characters are really lacking, its also a super competitive field of 3d work. I see you show wireframes…