Hello everyone, I created this thread to force me to be more active on polycount forum and publish wips instead of only finished work. To do this I decided to show the entire creation process of a new character that will go in my portfolio if it turns out well. I found this concept on pinterest and I decided to make her in…
I have finished my last environment 3d work, and I felt that this work is poor. I didn't get feedback. If you have time, please give me some critiques about this 3d art. I need it, because want to grow. Thanks a lot!model
Hello! Im trying to motivate myself to work on weekend, so I decided to start tread here ) If you have any idea how I can improve my scene u r welcome here ) So here we go! What I've done from 22 of august till now: At first Im started with BSP geom for correct scales ...thinked about unique details of construction and…
Hey everyone! This is my first post on polycount so if I make a mistake posting this. Don't hesitate to let me know -Thx -- I'm still learning how to do 3D modeling and I created this Bunsen burner based on a concept art from Guild Wars 2 (First Picture). I've been learning about substance painter, blender, and Unreal…
Latest: Hi PC, I started by doing the "post office", which is the center building in this shot. Then wanted to do an environment for it. The original building is a concept by Sidxartxa. Rest is just stuff I made up. It's still WIP, vegetation is just a gradient except leaves, which also has an alpha and normal. Next step…
Hi everyone! I am currently working on a small diorama-esque environment for a current uni assignment. The theme is a rocky forest. I decided to set it season-wise between autumn and winter. Since I mostly work towards handpainted 3D models, I wanted to try out a new Pipeline and learn PBR! Here is my current progress.…
Hi guys and girls. I've started a series of low-poly model from James Loy Martin's concept. ____________________________________________________________________________________________________________________ I'll add updates frequently, can't wait to have your opinion and advice about the process and final result. Have a…
Hello , I'm preparing to start my career as a 3d character artist, and this is the most recent piece of my portfolio .(she;s Lunara from heroes of storm ) so far I'm not getting much chance for interview, so I came to ask some critiques to do better on the next piece . thank you.
Hi Polycount! This is my first post here, thanks for taking the time to read this. I have been working on a goblin mine scene for a few months and would absolutely love any feedback on how to improve this. I am currently in Unreal Engine, using maya + 3d-coat/PS to paint. Thank you !