Hey everyone, I would like some feedback on this ammo box please. It took me 2 days to make and it is one of my first Zbrush Sculpts that I baked onto a low poly. FYI I created ALL the textures on this asset using anchor points, fill layers, generators and some hand painting, always using the baked maps from the High Poly…
Hello Everyone, I am new to polycount and This is my very first post over here. I am looking for refrence material for 3D modeling Mostly Hard Surface stuff vechiles/props/environments etc as I find it hard to search for appropriate refernces for modeling along with concepts for sculting in Z Brush i.e.…
High Priority – Game Art is looking for artists to bolster our ranks. Remote work, freelance and long-term. We seek long term collaboration, and so will prefer those who support that. See our work to get an impression who we are: https://highpriority.com/ Skills we seek: At least 5 years of professional experience at a…
Hey everyone. It has been a while since I posted new art here on polycount. My company, Escalation Studios, unveiled one of our projects at Quakecon called Eternal Fate. It's an action RPG with a light-hearted style and a variety of game modes. What we showed off last weekend in Dallas was an interactive demo of PVP. More…
Hey everyone! :) Just finished up this project created in Unreal Engine 5. This one ended up being more challenging than I initially expected, especially when it came to getting materials like snow/frost to read correctly and working with decals. That said, I learned a ton throughout the process and I’m really happy with…
You're on your way; if you want professional advice.....I'd encourage you to just stay in prop creation zone. Don't take on full environments just yet. I'd challenge yourself to make a messy room (see image). Start with a lot of small props; yet aimed at eventually dropping them into an environment. For now focus on a…
Edit: Because we are a small team, we have already received more applicants than we can handle. Thank you very much for understanding as we go over everyone who has replied and respond to them in a timely manner. Hello, I am creating a VR Escape-room game. We need a second 3d artist as we have more assets to produce than…
I am 3d artist with 15 years+ of experience. Currently available for any freelance work - primarily looking for hard surface/ prop work but open for any opportunity. (available to relocate since July) For last few years I have been mainly focused on hard surface works but I'm not limited to do only this kind of work, I can…
Really cool subject for a student scene, a bunker like this gives you a lot of room to flex both art direction and tech. I’d really lean into the desk + computers as the clear hero – treat it like a film shot: highest texel density and detail there, and let the cabinet/radio wall sit a bit quieter in saturation and…