been grinding out some stylized stuff in my free time lately so I figured I'd try my hand at the stylized concept for fun. here's where I'm at since this past weekend, still more to do but it's getting somewhere so I figured I'd post to get some eyes on it. going to work on getting the wires, dirt, etc in next along with…
This looks awesome. Plenty of little details as well. I tried modelling a OTs-14 Groza awhile back which uses a similar frame and it was surprisingly hard getting the proportions and shape to look right on it, but you have done a really good job of it.
I don't have any idea why I'm getting this reflection like effect around the character whenever character comes in front of a shiny material or could be something else. If anybody has solution to this kindly share.
Hi folks, I'm currently experimenting with trying to get my custom rig working with my mocap data. So far it's been an absolute failure. It seems it has to be easy but it isn't. At this time I figured I go back and just try to bind a simple basic skeleton to my mocap data. I defined all the joints in HumanIK. This is all…
So, I am currently trying to use 3d coat for all my UV needs. Normally, I just toss in my model and let the auto UV button do the rest. However, I am currently trying to get my low poly sword to have mirrored UVs in order to have more texture room. I've tried looking for such an option in the UV tab, but aparently there…
One nice little trick to examine composition is to blur the heck out of it, then you can focus on composition rather than getting lost in the details. Besides the lack of color (which is an important consideration in its own right) your piece seems to be lacking the focus of the strong spotlight in the center of the…
In this brief tutorial, I'll show you how to start setting up Landscape for use as terrain for environments. Before I start, though, I'd like to point out that there is a ton of useful info on the UDK help pages. Here are some relevant links: http://udn.epicgames.com/Three/Landscape.html…
Hi, I'm trying to add a layer of glitter to drapes that have translucency and subsurface scattering in Mental Ray. I've searched everywhere on how to get this effect and have experimented with many shaders, including the color mix node. I'm now trying the MILA layered shader with a base of translucency and two fresnel…
Had an epiphany earlier this year. I'm waaaaaay to slow at sculpting heads. Need to get faster and more efficient. So every morning this summer Im waking up and between the hours of 10 and 12, I'm sculpting a head every day... well mon-fri at least. Im not sure what I'll do for the weekends, maybe take the best head or two…
oh my.... overall that just looks amazing :) everything feels planted (no pun intended) and the 3rd shot from bottom looks nigh on photo real- it's not completely perfect but it does show that we're getting to the point where with the right tools and know how, we can create highly convincing scenes. May have to scrape a…