Hello everyone. I have recently finished a render that I am happy to share! This was my first time modelling a vehicle. I have always been scared to try, as I assumed dark magic was needed to create something like that. Turns out all you need is 3 hours and about 100 references :smiley: My Artstation has a render that is…
Hi Poly! It's been some time since my last post, so I'll try to fix that :p I'm planning to do a portfolio illustration of one of my OCs, there's no deadline so I want to improve it the best I can. I'll need your feedback, guys, last time I got it I improved a lot! (: Here are the final three thumbnails I selected: My idea…
Hey guys, I am also trying my luck on this one, normaly I am not used to be a concept artist, but I loved UT99 and 2003 and I felt like I need to do at least a good try. So going all out will be the goal and make a cool mapsetting of course :) I have chosen ancient ruins, and will try to remake the small map from the…
I was following a tutorial on making a turntable of my character and they said to use a "interp actor" instead of a "static mesh" to make it turn. The problem is, the same character as an interp actor looks funny at the subsurface areas. On the left is the static mesh I was testing my shader on, and on the right is the…
Hello polycounters, I have been following a tutorial on skys and suns in udk. I have completed the sky tutorial and i have nearly done the sun tutorial as well. Here is a link to the tutorial; http://juarez3d.files.wordpress.com/2011/07/tutorial_dynamic_sun_v1-31.pdf I have checked my settings to his, but cant see how i…
Hello, I'm trying to achieve a cooked pasta material in Vray similar to the picture below: So I started a SSS2 material and as you can see below it's looking very pasta-ish, except that I can't get it to look wet like in the reference. Tried to mess with all gloss and specular controls of SSS2, but no luck there :/ Is…
hello folks, i was looking for to find a way to create a good Translucency map for faking SSS with marmoset toolbag, unfortunally, it have too much confusion about SSS render and SSS ingame which i didn't managed to find a good one. but i luckily found this interesting article :…
Hey everyone, i'm starting to take on full productions with my company and the need for version control is becoming a big issue, so i wanted to see if anyone had some recommendations for an svn or git host (or any other kind of version control system) that has worked well for you. big things i'd need: -hassle free…
Workshop link It took a while to get my polycount account activated so I'll try to summarize my progress. I worked on this skin between the 8th and the 11th. I used Substance Painter, my measly drawing skills and a lack of creativity. I chose to make a katana skin after looking around on the polycount forums and noticing…
can someone make me a larp themed educational video explaining how to render caustics and sub surface scattering in 3ds max (8)? or just a link to a paragraph-less tutorial on it. or a picture of a cool looking fish. thanks in advance. i made this: