So far either art style looks rad to me, but I think it'd be cool of you did the black & white but with sharp contrasting reds and blues in areas a la Sin City. I'm not saying a red sky or anything like that, but I can imagine something like a B/W character standing in the environment with a blazing red scarf flapping in…
If any bullet in this movie ever: a ) Hits a good guy in anything other than a "designated good guy" location such as the thigh or shoulder, unless said Good Guy is the "Designated Victim" b ) Hits a vehicle, and said vehicle does NOT blow up (other than the McGuyverred tank construct, of course) AND a ) Any exploding…
it has nothing to do with nipples or anything sexual. it's about the practicallity. let's see A)run around without a bra and have your breasts flopping around with every stride or B)wear a bra and have them stay in place. depending on the sizes of the breasts it can also hurt to have them bounce around like that. male…
AlexandrL Thanks ,its exactly what I asked about because I often can't make it work at all or even export from Designer. Only something very basic . Any custom node, pixel or value processor and its almost zero chance . For your case it just follows basic logic : zero in no, one is yes. The rest is UI decoration.
Hi! I’m Bianca, a 3D artist and designer with experience in game development and product design, currently looking for new opportunities (freelance or full-time). I specialize in 3D modeling and texturing using Blender, ZBrush, and Substance Painter, and I also have experience with Unity. I’ve worked on game assets…
I'm in need of a detailed way of exporting my opacity map on my character, none of the pages I've found have a clear-cut way of explaining this. I'm using PBR Metal Rough default export settings and am exporting to Marmoset toolbag for rendering. Should I be exporting a certain file type? I usually use PNG for most of my…
Hello, I was making an object by starting it with 2 different objects and my plan was to join them together in the end. So I did all the modelling and then I uv-unwrapped them while they were still 2 single objects. In the end I wanted to join them together as a single one, so they keep the unwrapping but sharing the same…
Hey all, I've been modelling, texturing and learning how to render in V-ray with Blender. I decided to make a surrealist environment, inspired by Le Simulatuer by Dora Maar with its gravity-defying visuals. Le Simulatuer: I'm looking for feedback of all kind, primarily with composition, texturing and lighting. But I'm open…
Hey gang! I'm very very new to zBrush and have been wanting to learn it for eyars. Now I have the chance. Anyways, I am trying to make a tree in zBrush and I figured using the zspheres would be the better starting point. When I got it to where I was happy I noticed an issue on the mesh version. The branches don't have nice…
what would be the best solution for a modeling problem such as this here. i'm looking for a faster and easier way to weld these verts so that they create a nice even seam as a single mesh. i've always wondered if there were better ways. i normally align each vert to the opposite corisponding vert ; vert A's x coridnate is…