I like your highpoly stuff, it's pretty nice! I would lose the drawings and up the presentation on the highpoly stuff, really make it shine :) Yes that would work very well. Personally I'm not really a fan of arbitrary decorative lines here and there, like underneath the buttons and to the side. I'd advise bigger single…
Baking flat and bending is going to result in that obvious-polygonal look, which may be better than using far too few edges and getting an excessively wavy bake, however i like to use *just the right amount* to make a nice silouhete, which generally means you wont have much worry of excessive wavyness, otherwise you lose…
It's not difficult to model basic environment stuff in low-poly (like Ryno and Rhinokey are saying) - certainly much easier than doing a low-poly humanoid character, but I agree with Per, there are certain types of environment stuff (particularly more recent, highpoly-baked things) which are much more taxing on a modeller,…
Hi! Some parts of your highpoly have inverted normals! That's the no 1 thing to fix. Also when I opened the highpoly in Blender the shading was facetted, ensure it is smooth shaded. Going further, you can optimize the lowpolys UVs. Currently some thin edges have to few pixels at a 2k resolution texture (check with whatever…
- Nothing special i guess, but decided to show it - Sometime ago i decided i will make base mesh cause i have used quite a lot time re-building similar meshes again and again. - Head is part of my project for medium resolution male subdivision surface base mesh. It is built from quads only, and has only limited amount of…
This is my miniature-artdump from some DLC work I did for gears 3. Worked on the level the slab, mainly with remapping props and optimisation, aswell as creating the walls with vertexblendshader. Also did some other quick assets for other levels, like these modular lockers. Dont have any highpoly renders because I dont…
We have seen many of these in varying quality, i thought i would give it a try and make my own. Right now i feel mostly done with the highpoly, got some minor fixes with the buttstock etc, but other c&c on the highpoly is welcome! The text on the side of the gun will be added later in the normalmap creation aswell as any…
Some warmup for upcoming dominance war, need to get used to mudbox and highpoly modelling. Basicly the gloves are meant to attach to diffrent devices, such as small hovercrafts, weapons and other vehicles. I also changed some stuff that's in the concept. currently done with highpoly, could be a bit more details but I don't…
Hello i just registered to polycount to make this post lel. So i made this simple lowpoly arch on blender for interior purposes in ue4 ( im kinda noob so feel free to point out if the mesh is terribly constructed ) and im getting these artifacts ( second and third image ) to show up with the highpoly normalmap applied. You…
Bakes fine on my end with some fixes. I gave your low poly some more sensible hard edges/smoothing group adjustments, and made sure the UV's are split accordingly. I'd advise to adjust your highpoly to have much much much softer edges han what would be deemed as "realistic". This is just to get much more readability and…