Hello, We are building a real-time, browser-based 3D configurator for a luxury RV brand. The configurator will eventually support 5 RV models and 13 floorplans, with features such as exterior color selection, material customization, and interactive 3D visualization. We are currently looking for a 3D artist/modeler to…
Hey y'all, I have finally published my work but still feel like it could use some more iterations before I let it go. I'll post some images below: In this project, I also created With artwork lended to me by a friend, I also made an alternative skin: The plan is to gather feedback and re-render all of the shots in marmoset…
Hi everyone! My name is Syoma, and I’m a 29-year-old 3D artist specializing in Stylized 3D Art for games and other creative projects. I’m currently looking for exciting collaborations and projects to contribute to! With over 12 years of experience in 3D modeling, I primarily work in Cinema 4D but also use Zbrush, Substance…
Unreal Level Designer 9 Month Contract Guildford, Surrey £110pd - 130pd On-site / Full-time Our client, a producer of AAA-title games are currently looking for an expert in Unreal to join our level design/scripting team. This role will involve designing and creating levels in Unreal along with working with other team…
At Waveforce Studio, we are driven by a genuine passion for game art. Lead by Minh Pham - a 7year industry veteran alongside a core group of dedicated artists, we combine our love for aesthetics with strict technical standards. We are a lean studio delivering the perfect balance of high-end visuals and flawless…
Tutors & Services — on-demand 3D pros for projects, training, or both. We’re a network of vetted specialists available for contract work, collaborative screenshare sessions, or 1:1 tutoring — so you can ship faster and level up along the way. SketchUp + Lumion: modern waterfront villa 👉 View archviz services Fusion 360:…
I have parameters in Substance Designer. I import the sbar into a blank scene in the most generic way imaginable. the parameter's don't show up. The texture output is set to 4K but only imports into unreal at 1K Why? Unreal version: 5.4.2 Substance Designer version: 14-8074
can someone please kindly advise, im new to unreal and need help. Why are there holes appearing in my mesh in unreal when i import the low poly? Also, when i imported a model the third player character disppared falling like a glitch ?
Thank you very much for sharing! I'm learning how to use it but the Unreal .uaset files are not being recognized, which version of Unreal were you using 5.3?