Hi I'm completely at a loss with this issue, and I've tried asking in various places, but with no luck. :( I've tried on Reddit and the Unreal Answer Hub and I've either had no response or very little in the way of suggestions. I'm trying to get a baked AO map from Substance Painter to work in Unreal Editor for a…
Another update. I’ve now moved into the material phase and started working on a first pass in Substance Painter, using my low poly rock assets. Right now I’m focusing on establishing a solid base, studying reference closely to get a more believable balance between exposed rock, wear, and surface variation. This is still an…
I've been having issues getting UE4 To get scaling right. Currently these are my settings in Max and the issue itself. I am leaning toward it being my unit set up being the issue? If so can anyone recommend settings in which would allow me to use feet without the objects getting imported huge in the engine? Also what would…
DDO absolutely support multive UV´s! All you need to do is make sure you create your obj-file with the gropups you want. and name them properly so that you know what is what when you move over to DDO. When using an OBJ that has multiple meshgroups you get a list in the top right corner of the "Base creator" in DDO where…
I have started with blocking out my scene in Unreal Engine. I want to focus on setting up a strong composition from the begining so I set up a camera in Unreal and locked its position so I will have a nice progression shot at the end. I am not working directly from the concept art as I need to adjust shape language and art…
Hey guys. I just bought a new computer and I tried out some of the newer games, and i got very surprised about how they perform on a 2k $ computer... its an i7 6700 with 2x gtx 970 a 32gb ram First example was gta 5. I can easily set the graphics so use more than 4 gb video memory, and to get like 25-40 fps. Another…
Hey guys. Lately I've been getting into animating my props and such (It's awesome!) and I was thinking of writing up some stuff from my latest "play around with stuff and do cool shit at home"-sessions. Maybe some stuff on how to do some easy animations and how to set it up in max and get it into UDK the easy fast way…
Going to be doing a Helmet and weapon in this final guard set! So let's get started. Some quick sketches of ideas. Started sculpting an one of my ideas and am taking it from there!
Hello again fellow Polycounters! I have started up another Environment project, this time a runestone interior! So I haven't done much hard surface interior environment work before and I saw this concept from Ioan Dumitrescu that was made for The Northman. (https://www.artstation.com/artwork/LeXBKR) The scene is set under…
Ok, i see. The IOR issue is a general problem with Octane i guess. Did some test today and this is the closest i got to matching 3Do. Hard to set up the light the same of course. HDRi enviroment map on the Octane render frame. Looks a bit more stylized in 3Do and more natural in Octane but i prefere the 3do look. Guess i…