You could bake the motion on export with FBX to save you baking it in the scene. To do this set the "Bake Animation" setting to true, set the start and end to match the desired time range (this gets set based on the time slider by default) set step to 1 and also set "Resample Animation" to true.
I've got some point lights set only to channel 3 and a couple meshes also set to channel 3 only. Now the problem is that the same point lights are lighting meshes set to channel 4. Why is it lighting meshes set on a different channel? (using latest version of udk)
Apparently nobody there sees it as an issue or it is "THAT hard to reproduce"... But I'm in the same position right now. 2024 and still a problem. (Or again?) Not sure what causes it. It's the first asset I'm working on that suffers from the issue. Same workflow, same pipeline. Now I just updated to version 2024 and all of…