Hey guys. Lately I've been getting into animating my props and such (It's awesome!) and I was thinking of writing up some stuff from my latest "play around with stuff and do cool shit at home"-sessions.
Maybe some stuff on how to do some easy animations and how to set it up in max and get it into UDK the easy fast way without any issues. Interested or should I just not bother?
Granted. It's very easy stuff if you know how to do it but it also seems like many enviro artists never do this and I wanna see more of this stuff. It's also something you kinda have to know these days I've noticed. So yeah, just trying to spread some knowledge baby!
It's this box-thing I'll be using.
Youtube videos and wip's on the blawg in my sig.
Looking forward to hear your thoughts. Rock on.
Replies
So yeah, definitely interesting. But still a little scary.
At least now I know that a few people would be interested in it. Shouldn't take to long but there's lots of stuff to do at work this week so it might take a few days extra.
EDIT: It's not gonna be so much "how to animate", It's gonna be more along the lines of how to set it up and get it properly into UDK. I could still show you a bit of the basic stuff I used to animate it tho.
Wahlgren: look forward to seeing how it's done, i've only dabbled in UDK so far.
The animation was pretty rad, by the way!
I should ask here again (UDK forum is terribly silent):
How the F** do you combine animations? I never got that! I followed this completely: http://udn.epicgames.com/Three/MatineeAnimControlTrack.html and it didn't work. It only wants to show one animation. I wanna be able to do simple mechanical things to make creating cutscenes easier: have a few generic, simple animations and then combine them (like animation for vehicle driving + animation for turret rotating + animation for barrel firing or something).
Would be cool if we could figure that out here boys
maybe ill do a few tests tonight.
Actually not quite sure about that one. It's a bit more on the high-end advanced side (I'm on the low-end noob one). I know you can place them together in the Matinee quite easily and possibly play them all upp together (Should work?) but the whole animtree thing is something I haven't messed around with really.
Would be nice to see how someone did it though.
I'll be doing changes to it and elaborate more as needed. It's a bit more text than I expected but yeah, not much to do about that I guess.
As you might have guessed I'm not a native english speaker so if i need to phrase something differently or if there's a spelling error, etc just tell me.
http://whalebranch.blogspot.com/2011/02/boxis-guide-to-animated-objects-in-udk.html
(i would of course use a more fancy mesh , maybe a vault door etc)
It's all easy peasy FK with linked objects, it's the way to go man! I've got some dummies in there aswell but that's just to see and animate things easier.
In that file, you will find all assets used. You will also see the UPK. BUT you will need to make the game (Follow Hourences tut) and add this class (In the UDK folder). Then when you place the pawn, it will play that default (idle) animation (use a factory to spawn). The only way I know how to control AniTree is by Unreal Script and it's this way (using key-presses and console events).
If you just want to blend animations for a cutscene, save the headache and just do it in your app of choice. I can't think of a friendly way of doing this, and I guess that's why it's not really covered much.
"The Phaladon"
Man, I fucking love your tutorial !