Wait until that normalmap is compressed and it might get worse. If you close enough you can always find something. The question is, how close will you ever get? I guess if you re structure this area to not have this long thing triangle youd balance it out more. Or you need to give the try more space in the UVs so there are…
Hello, I recently learned about face weighted normals and just wanted to get some clarification on how they are applied in Maya. My current understanding is that Maya versions after 2012 apply face weighted normals by default on everything. So all I would need to do is add bevels and soften the edges. Is this correct or is…
The shape is not easy to see in this picture, but I'd say you could make a flat strip getting that tire-like shape ready and then use bend modifiers to achieve a similar deformation.
Cheers mate good luck for the future and a personal thank you contributing on that subd thread over the years, not only enabling myself but also alongside many others, getting some sort of handle on this hard surface caper B)
not original poster but if anyone wants A.F. Fix here are a couple links:1 https://www.artstation.com/artwork/EaYXze 2 / 3 / 4Person doing this is probably long gone from the project but looked like some good referencing, perhaps they did get far with it but just gave up? ask'm?https://www.artstation.com/artwork/8mbQq
Thanks Zak. I'll try that out. I'm very curious to know if there is a way to do it in a physically correct way. Can't get my head around why that's so difficult