Toggle navigation
Polycount
News
Forums
Patreon
Challenges
Quarterly Character Art Challenge
Bi-Monthly Environment Art Challenge
Wiki
Moar
Recent
Activity
Badges
Drafts
Store
Sign In
·
Register
Author:
valentin_baguirov
Home
›
Technical Talk
Why do I keep getting these weird bakes on my high poly to low poly?
WarriorOfOld
node
Offline /
Send Message
WarriorOfOld
node
Feb 17 2024
I have tried adding more bevels and topology, I have changed the baking settings but I keep getting these weird bake spots. Any idea how to fix this?
0
·
Share on Facebook
Share on Twitter
Replies
Online /
Send Message
Fabi_G
high dynamic range
Feb 17 2024
Hi! Maybe the ray distance is too high, resulting in unwanted projections. Got any cage preview? If you share files, could take look on my end.
0
·
Share on Facebook
Share on Twitter
Offline /
Send Message
pior
grand marshal polycounter
Feb 17 2024
Yeah, it's pretty clear what's going on here -
2
·
Share on Facebook
Share on Twitter
Offline /
Send Message
NikhilR
polycounter
Feb 17 2024
What program have you been using for baking?
0
·
Share on Facebook
Share on Twitter
Online /
Send Message
ZacD
ngon master
Feb 18 2024
You either need a cage or to limit the distance the baker is using.
1
·
Share on Facebook
Share on Twitter
Offline /
Send Message
WarriorOfOld
node
Feb 18 2024
NikhilR
said:
What program have you been using for baking?
xnormal
0
·
Share on Facebook
Share on Twitter
Online /
Send Message
Fabi_G
high dynamic range
Feb 18 2024
xNormal? Then I would bake with an external
cage
file (inflated, smooth-shaded lowpoly). I thought the screenshot showing the projection errors was from Painter.
1
·
Share on Facebook
Share on Twitter
Offline /
Send Message
kanga
quad damage
Feb 22 2024
Also you can easily lower the raycast length in xnormal.
1
·
Share on Facebook
Share on Twitter
Sign In
or
Register
to comment.
Replies