Hello guys, Myself new to Quixel. I have baked Normals, Ao, Mat id in Marmset and this is the result of the map on the low poly in marmoset. Then I opened DDO and I imported the mesh, mat id, Normal ( No Flip Y, I tried both it didn't work ) and turned on bake normalobj in ddo itself and turned off the bake curvature. So…