Hello guys,
Myself new to Quixel. I have baked Normals, Ao, Mat id in Marmset and this is the result of the map on the low poly in marmoset.
![Image: https://us.v-cdn.net/5021068/uploads/editor/zl/oqnvnwtb458h.jpg](https://us.v-cdn.net/5021068/uploads/editor/zl/oqnvnwtb458h.jpg)
Then I opened DDO and I imported the mesh, mat id, Normal ( No Flip Y, I tried both it didn't work ) and turned on bake normalobj in ddo itself and turned off the bake curvature. So once i open 3DO, this is the result...
![Image: https://us.v-cdn.net/5021068/uploads/editor/o0/ootk4rfb2rzk.jpg](https://us.v-cdn.net/5021068/uploads/editor/o0/ootk4rfb2rzk.jpg)
Something went wrong with normals. Especially near the bottom wooden box... More pics
![Image: https://us.v-cdn.net/5021068/uploads/editor/26/vtooq47otlzb.jpg](https://us.v-cdn.net/5021068/uploads/editor/26/vtooq47otlzb.jpg)
How to fix it ?? Please help..
Tnx
My Mat id ( i did it manually lol) This is the only thing I did differently from what I usually do
Replies
Anyhow this is the result, i am happy...