Hello guys,
Myself new to Quixel. I have baked Normals, Ao, Mat id in Marmset and this is the result of the map on the low poly in marmoset.
Then I opened DDO and I imported the mesh, mat id, Normal ( No Flip Y, I tried both it didn't work ) and turned on bake normalobj in ddo itself and turned off the bake curvature. So once i open 3DO, this is the result...
Something went wrong with normals. Especially near the bottom wooden box... More pics
How to fix it ?? Please help..
Tnx
My Mat id ( i did it manually lol) This is the only thing I did differently from what I usually do
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Anyhow this is the result, i am happy...