So i asked on a FB page before this, i was asking about how many polygons is the limit when one wants to model a character for current gen video games. someone gave me an answer of '40k tris'. im not sure if i can trust this though, (1) first of all, do people call it 'tris'? i thought most people just call it 'polygons'.…
No problem, man :) You would get a better results by running the cloth simulation with a high polygon count and then applying the cloth modifier and decimate/reduce the polygon count to something more reasonable, rather than running it on a low polygon count.
Hi, I got the code but, that -sm 12 commands will only work with polygon objects. So, It's not going to work with NURBS curve and surfaces. To avoid that I added this kind of method or string. Do you think this is fine? GrpH(); string $selection[] = `ls -sl`; string $polyGons[] = `filterExpand -sm 12 $selection`; string…
you said there is nothing between them "but space"? Connect vertices only connects vertices that are part of the same polygon. If you are trying to make a new polygon by connecting two vertices, go into the polygon sub-object mode and use the create tool.
If your goal is video game, then it will have to be a polygon anyway, so you'll have to convert it. If you're transferring a nurbs' details to a polygon that could work but you'd have to still create a polygonal low poly. Correct me if I'm wrong on any of this?