Hi, I recently this small environment. This is the first I make an environment and I am really happy with the outcome. Obviously, since it is my first there are things that I could improve on and I want feedback on it. This was modeled in Maya, textured in Substance Painter and rendered in Unreal Engine 4.Thanks in advance!
Hey guys! Im a second year student looking for advice on my latest assignment! Its baked down from 80000 to 9000 and am looking for any critique on any areas of the piece thanks a lot guys. http://imgur.com/mlHJzZ2,LW4a9Ko,EEPU3Q0#2 [IMG][/img]
Hi, guys, New project in the works. This is a potential place where you will be holding off of ennemies, like zombies for instance (like Left 4 Dead survival). Currently in the blockout stage and adding some megascans materials
Really need some feedback on this one. Still a WIP. Sculpted in zbrush, textured with quiixel suite/mudbox and some test render in vray for maya. All C&C welcome and appreciated! https://www.artstation.com/artist/charleslee
Hello! I am working on the first piece for my portfolio website. I am hoping to be a Environmental Artist once I gradguate in a a little more than a year. My goal for this project is to really improve my texturing ability so I could really use as much feedback as possible.
Hi everyone, I just signed up for poly count the other day. I am a student at the Art Institute of Orange County. My major is visual game and programming. I worked on this piece about a year ago. I will be sure to post more of my work later. I modeled everything here in 3ds max and I did the texture and lighting in Maya.…
Little update: Also as promised, here's a couple of the albums I said I'd upload and share: Matsumoto (misc. urban, shrines, Matsumoto Castle) Takayama (shrines,urban) I hope these come in handy for anybody needing references for Japanese scenes.