Hi, I recently this small environment. This is the first I make an environment and I am really happy with the outcome. Obviously, since it is my first there are things that I could improve on and I want feedback on it. This was modeled in Maya, textured in Substance Painter and rendered in Unreal Engine 4.Thanks in advance!
Really solid first piece. To really bring it to the next level try to look at some reference of real world wear and tear on objects. A lot of the rust and dirt you have feel very "randomized" instead of localized into areas that make sense. A good example is the air vents you have where theres no logic or reason to where you've placed the rust on it.
Love the vibe in it, especially the dark one with lights jsut a bit sad to see you let your glass material being so simple while its so important on that building, maybe going full reflection or even makin it a bit transparent and blocking the indoor could bring taht piece to the next level!
Thanks! This was my first time using unreal engine so I got really confused about the glass and didn't know what to do. Because glass from substance to unreal is weird and I was like frustrated. So I incremented the roughness. Will take this into consideration next time know that I know.
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