Finished this little piece to welcome people to my 3D art newsletter : ) Wanted to do something like this for a long time! If you're interested, here is the most recent newsletter: https://mailchi.mp/221962d1b73c/cozy-cabin-3d (subscribe button at top left) Besides my 3D art I also include gameart tips/ resources always :)
Realistic Foliage Creating for Game Learn on https://www.wingfox.com/c/8943_2670_25550 Core Knowledge Points 1.Creation of Textures and Materials 2. Modeling Plants One by One 3. Finishing The Foliage Creation 4. Creating Normal Scenes & Final Conclusion Software: #Photoshop 2017 or higher, #Blender 2.93 or higher, #Unity…
I think this might be useful to read, we might have felt in some of those points while learning, and I think it's important to keep them fresh. I know it is more focused to vfx / film but still, we can adapt some to gameart I believe. http://www.blenderguru.com/10-reasons-why-your-render-sucks/ ...Feel free to add some…
its gameart. everything will be triangles in engine. generally speaking you want a quadlike structure and if it is just for the sake of the rigging. selecting loops is just generally easier than handling a triangle soup. you can just go on sketchfab or download ripped models from games and analyze them. you will find…
fucked bigtime. Went as I expected ... he started haveing a go at me about doing gameart and how I want to make money of that and blablabla and I was so stupid to start talking with him about that (cuz I had a few drinks) ... it ended with me telling him to go screw himself if he makes fun of what I do.
Whether its speedtree, handproduced or made with witchcraft... it's very professionally rendered and I can't wait to play what has been shaping up to be a cool game for a good while now. The 'how' of gameart creation really is just the man behind the curtain and there's a redundant want often here to award points only to…
honestly if you can't get a job at mcdonalds or walmart i'd swing for something a bit lower then gameart. its not all about skill, you have to be able to work with people too. so maby getting a normal job first, just to get a feel for what the corporate world is like, wouldn't be a bad idea. plus having money is nice too.
I like the idea of limitations, there have been some pretty amazing artworks from artists who challenged themselves to use limited pallets for example so why not try this in a gameart setting. I do have to agree that there should still be some openness to the theme, because if people feel they are getting too restricted it…
Another forum I've been on had a simple solution. They created a 'Wasteland' folder where mods can choose to send un-related gameart topics to. They survive for 5 days in Wasteland(where people , if they choose to, can continue discussions) and then are auto-deleted. When people start seeing their topics get sent to…
He is using a deviantart provided folio guys, so he cant really do those things. I suggest looking at wordpress or carbonmade for something better if you dont want to make a personal one. Id stay a mile away from the Oh-so-gameart-unfriendly layout of deviantart. x2 on everything Great work and good luck! :-D