I'm working on a script that removes unneaded map channels from selected meshes. Right now it's coded to remove UV channels 2-4, vertex alpha & illumination - later I'll see if I can have a UI that asks what channels you'd like to keep and have it detect how many channels each object has. Now to the problem, I don't really…
Silo should scale to your selection's center. If it's not doing so, make sure you don't have extraneous components in your selection. If you want it to treat each selection island as a separate selection, use the 'local scale' tool. If you want to manually move and align the center, there are tools for this in the…
(Apologies if you saw the two same images, realize I selected the same image twice on the first upload, and I've since edited the post) I didn't think of that; so with keeping the same camera position (kitchen/escape route in background, windows with rays to the right) you're thinking something like this might be better…
Hello, Is there a way to use custom labels inside `Export outputs` dialog? Here is my case. I have a `Multi Switch` node with exposed `Input Selection` For `Input Selection` I created `Drop Down List` with options0: triangles 1: squares I want to add to export name what I select in `Input Selection`. E.g. if `triangles`…
It seems pertinent to start some kind of discussion given that the fate of the world hangs in the balance. Or something. Is there a convenient site keeping track of the numbers? My brief google search didn't yield anything particularly useful.
Here I have my shirt selected. Everything looks fine Here I have my head selected but my shirt is still highlighted What I believe I did was select my shirt and went to the colour tab and selected Fill Object. How do I remove the colour on the shirt so that whatever sub tool I select it will highlight without highlighting…
eh``,My problem is that if you do not select anything in the scene,your Select Tool setup panel display on the right of the screen as the image above.And then if you select anything in the scene,the Select Tool setup panel change to Attribute editor of the asset that you just select, automatically.But mine not .It does not…
In your specific example you would just have to select both meshes and add the "Edit Normals modifier". After that you can either select both normals and click on Average "Selected". Or select just one of them click "Copy Value", select the other one and click "Paste Value". Finally collapse the modifier.
@JoseConseco looks cool, looking forward to messing aorund with that. So particle hair has some basic functionality for storing selections now. In the tools section of the comb brush there is a hair group option. it is supposed to also colour each group, but does not work.It does store the selection, but you can't seem to…
Generally you will get grouping information as part of your ls query if you have two objects with the same name but under different groups (as with duplicating/instancing groups), because two objects cannot have the same name; appending grouping information as a suffix keeps the names unique. To split the grouping…