Hello everybody,I would like to share my last study. :-)I have been working in a new project at Substance Designer inspired in Fernando Magalhaes and Daniel Thiger jobs. This is the result of last weeks tries and mistakes. It was so cool to learn a serie of new things in this period. :-) Base Mesh / Render / Maps…
Hey mates ! I started this post to discipline myself. In the course of progress will, periodically spread that is ready, what are thoughts during this long and difficult path - path to generated everything without leveldesign :smile: Any critique or suggestion is welcome. Today i finished some asset for floor, next be some…
Hey guys, So this was a relighting exercise using a scene from Liam Tart I was trying to capture the mood of a deep space dreadful atmosphere, one that is prevalent in the Alien movies, and give it a cinematic quality treatment. I added some blood decals to spice up the vibe even more. More and better res pictures here…
hi all, C&C appreciated since this my first real attempt at making a zbrush character of my design, and zbrush in general. currently working on her legs and front torso. If it looks like I'm doing some kind of rookie mistakes, have a suggestion or something, let me know, thanks! She is supposed to be a cyborg/artificial…
Hey guys, I am currently working on an environment scene for a first person game for my Game Art School. This particular scene is supposed to be fairly dark because the player has to turn on the power supply to bring the lights back on. Usually I concentrate on props, and this is my first bigger environment scene. This is…
Been working on this (and other projects)for the last 2 months and thought I would share :D . presented in marmoset, textured using substance painter and Photoshop NDO was used for some smaller details along with mudbox to paint a height map for some of the small panel lines. High Poly This has been really fun to work on…
So, I made this helmet based on this loose concept by Ching Yeh. I took my artistic liberties in many spots when modeling it since a lot of these lines are pretty sketchy, and now I'm having trouble when it comes to laying out the basic colors. I'm hoping someone can swoop in and tell me what I'm doing wrong. Here are a…
Hey every one! This is a SciFi Gun concept I had wanted to do for quite some time, and chipped away at after work hours. I wanted to make my version of the 'BFG' inspired by art when I first started playing games like Unreal Tournament, Quake, Warhammer etc. Heavy inspiration was taken from the Shock Rifle as it was one of…
Hello! I wanted to share a very small set of game-ready props I created recently. Originally, I made these assets so I could practice with Substance Painter/Designer, but I like how it's been turning out to the point where I would like to add it to my portfolio. Is there anything I can change/improve/etc. to these to…
So here is my new Free set of brushes, full version will be coming this month - download link at my artstation! https://www.artstation.com/artwork/n4Awe Questions and feedback at my Facebook page - https://www.facebook.com/JonasDigitalArt/ https://www.youtube.com/watch?v=gNMSqkfOenI&feature=youtu.be