Hey everyone. so I am working in unity and im trying to re-create a shader in there...and honestly ive been a bit stumped on this one. the idea is to make a rim light that is also effected by the direction of the normal map (3 point shader does this and plenty of game engines do this to) unity offered this one bit of code…
Just wanted to add my own experience with this issue: I'm still in the process of finding out best practices in regard to this issue and will keep this post updated when I find out new things. Btw, the official term for this problem is "Shadow Terminator Atrifact". --- Adding sub-division level in Marmoset This solution is…
So, I'm having a problem with a scene that is both interior and exterior. When I enclose my building in a lightmass importance volume the exterior renders fine, with indirect light from my environment and everything, but the interior gets really crappy and blotchy. i tried adding more lights to the interior but also these…
At first I kinda thought the texture complaint was just ranting, but I have to say, you guys are right. Keep it light and bright like the original! Even still, it looks pretty great. I never played the originals, but I might pick it up.
Thanks for Neil and classmates gave some really nice feedbacks to me, here is the list of things that I should fix: Hero assets: - change the wings shape - scupt more cloth folds (refer to references by Neil) Enviroment: - add some (pillar) (refer to Zelda’s game) - add some ruins around the water near the wall - fix…
Hello! everyone. Recently, I found about this contest and saw God staff Jax skin that is coming out soon and thought about fighting godly champions and demonic champions. Since there are many skins that resemble this feeling I wanted to put them all especially champions with swords and rivalry in the story. I really loved…
I am currently having this issue where the lighting leaks at the edges of the BSP meshes. It is only happening while using the movable directional light. When I bake the lighting using the static lighting it works well. Here is the image: Anyone knows what might be causing the issue? EDIT: I think I got it. It is GI…
quick paintover to illustrate what people are saying with the backgrounds (plus a really quick color job on the main character to help him stand out a little). Basically what I did there was to light up only the platform bits, so the player knows where to go. If there's a switch in the area, you can use lighting such that…