The Clockwork Revolution needs YOU! What Is The Clockwork Revolution? The Clockwork Revolution is a Steampunk themed "Action RPG". TCR takes place in the fictional nation of Cognier. After two devastating wars, The Cognier government has oppressed its citizens and has resorted to using Mechanica (clockwork based…
Hi there! Here's my latest work, a procedural palace ceiling material made entirely in Substance Designer and rendered in Marmoset. It's based on a 16th century ceiling from "Palau de la Generalitat" located in Valencia, Spain. The aim of the project was to get a better understanding of shape creation methods inside…
Wanted to give you some tips on getting that level design internship your after and what I did to get where I am. A lot of the levels in your portfolio contain rooms filled empty spaces. One thing I learned when I started my portfolio was I looked at the levels created by other UT2004 mappers. They all packed the screen…
Magnopus is a visual development company founded by Oscar-winning artists and technicians in Los Angeles, combining art and advanced technologies to create Hollywood-caliber experiences in education, entertainment, and industry. The projects we work on range from designing visual effects for feature films, to creating…
Mossy Rocks I wanted to work on something more realistic so here is my take on some mossy rocks. Fully procedural with exposed parameters. Imported in Unreal Engine to play around with vertex painting for moss blending. 100 % Designer, rendered in Marmoset. 100% Substance Designer, Rendered with Marmoset Artstation Post :…
If any of you environment guys are looking for a quick challenge to work on, World of Level Design is hosting their second storytelling challenge and their first of 2012: http://www.worldofleveldesign.com/categories/level_design_challenges/storytelling2-2012-level-design-challenge-01.php Basically, you get a vague subject…
100% this. Having a good understanding of art, composition, architecture, the ability to model separates good level designers from amazing ones. Its not needed as some great designers make everything out of 1x1 cubes which is the most annoying thing in the world but there designs are still good.
Hey guys, I want to export a at least 4k texture out of substance designer. I know that i can put "Base Parameters" higher to get 4/8/etc.k preview in Designer and than export the Bitmaps. For me this doesnt work, because the graph is more or less huge so Substance/my PC cant handle this. Is there any way or workaround to…
here is a t-shirt I recently made using MD, Topogun and Substance designer. Its the first time I have actually exported an item, retologised it and exported it to Unity, I can see lots of areas which need improvement such as the collar around the neck line etc. I have done lots of work in SD, and lots of stuff in MD but…