hello, can anyone help me figure out why I am seeing creases in my polygons after using the shell modifier or what I can do to avoid this? I need those polygons to look flat after I apply the shell modifier. Thanks in advance!
This model getting weird when adding turbosmooth and quad chamfer, we know n-gons and triangulated models can be a problem when we trying to smooth, is there any way to fix this? or do I need to create a high poly merely based on quads?
Hey modoers! I'm running 902, and I heard that there is a feature to get symmetry working by topology of the mesh, how does one access it? With this, does it mean I no longer must have my objects centered in world position for this to work? I'm going a bit mad with the symmetry here :S
It looks good overall, but I don't quite understand what kind of damage you are trying to portray in some places. Do you have a reference? Are the deeper holes rotten and painted over? It looks dented in with a blunt instrument, perhaps because it's an overlay and the underlying structure doesn't change. The roughness…
Hello all! I'm new at this forum and 3D as well. This is the first character I ever try to do from scratch (on my own at least) and I'm not sure about the correct order of the animation loops. There seems to be no real standard on how many poles are allowed in the face and more importantly where to place them. At least…
I've got a model here that I need to optimize for animation, I've had tutorials on ultra low poly stuff but now I'd prefer help along the lines of quality animation over, efficient animation. The model is not for a game but rather for fast rendering, I want animation to be smooth and as deform / glitch free as possible.…
Ok what I want is to apply this technique to my models. http://s15.photobucket.com/user/kingkinetix/media/low_poly_progress.png.html I started by unwrapping a house I made. As far as I can tell the UV's are nice a crisp. http://prntscr.com/8d8eu7 But when I apply my texture to the model in unity, I get this horrible…
I've baked the polypaint from polygroups before and not had this problem before. Not sure why I'm getting it now. The gradation only becomes more intense at lower sub-d levels. I would have these at top sub-d levels to get the least amount of bleed but I want to combine about 6 subtools and after that the file size would…
Hello. One of my projects has finally moved to Zbrush for detail work, but I'm faced with a problem. I'm running Zbrush 4 R7, and I have the open borders on the mesh creased via Crease PG (polygroups) yet the subdivided and creased result is no different from the un-creased variant. Is this a bug in 4 R7? It worked without…
Hello Polycount people! I have a question regarding 3DS Max's render to texture feature. I currently trying to make a model with painted on lines similar to Borderlands 2 or Telltales: The Wolf Among Us. My issue is that I am trying to find a quick way to generate the line strokes for the model. I tried doing this with the…