Freelance Marvelous Designer Artist for Stylized Animated Series (Remote) I’m looking for a freelance clothing artist to create stylish, animation-ready outfits in Marvelous Designer for an upcoming animated series on my YouTube channel (30,000+ subscribers). Project: Paid, remote, freelance/contract. Immediate start…
Hello Polycounters, So I've been opening a multiple of projects recently... one being my Sci-fi PBR Grenade which you can find here. http://polycount.com/discussion/162607/sci-fi-grenade-pbr-by-desmond-man-concept-by-juan-novelletto#latest which is still currently in development... I'm actually doing these both as side…
Hello everyone. I have been working on this model in my free time . https://www.artstation.com/artwork/wVJWY It is roughly based off Jimmy Lo's wow concept art here: http://3.bp.blogspot.com/-r2QaM_av4IY/VHLGIX5p66I/AAAAAAAAAeo/3dzvEGqbpLY/s1600/Alliance_Garrison_WorkShopv02.jpg Model made in Maya, and textures done in…
On the discourse of the actual texturing elements themselves, you can probably do a few more passes rather than just having an overall color per-element, the noise of the material, and the damage normals. Try messing around with adding in an ambient occlusion map either in its own slot if you're doing PBR, or multiplied on…
Thanks for the feedback fellas. Mark Dygert, I am willing to hear you be as brutal as you can on my light armor piece. I also have another more recent armor piece I could show you if you want. By the "A" pose you mean how the feet are positioned, or are you talking about the top as well? I know I model with a T pose for…
Hello guys :) Maybe some one trying any kind of ring flashes (w/w.o polarization filters) for PBR texture scanning? My idea is: 1 - taking a lot more pictures for covering commonly 2x2 meters of surface rather than on "traditional photogrammetry" process. 2 take pictures with less resolution rather than "traditional…
Looking for a 3D digital painter to paint a high-detail miniature model for my tabletop game, The Hunt Eternal. This is for key art and marketing — I’m not looking for game-ready PBR textures but instead a hand-painted, stylized render like you’d see on box art or Kickstarter campaigns. Project Overview: * 1 STL model…
Hey everyone! I'm a 3D modeler working on a character that needs morph targets for an extreme facial transformation think something like a "Venom-style" mouth opening, with a lot of jaw and face deformation. The model will be used in Unity in PBR shader (with normal, ao, etc..) My questions are: * Do I need to sculpt and…
Hello Polycounters, So I've been opening a multiple of projects recently... one being my Sci-fi PBR Grenade which you can find here. http://polycount.com/discussion/162607/sci-fi-grenade-pbr-by-desmond-man-concept-by-juan-novelletto#latest which is still currently in development... I'm actually doing these both as side…
Hello Polycounters, So I've been opening a multiple of projects recently... one being my Sci-fi PBR Grenade which you can find here. http://polycount.com/discussion/162607/sci-fi-grenade-pbr-by-desmond-man-concept-by-juan-novelletto#latest which is still currently in development... I'm actually doing these both as side…