I have not found many websites, but instead just reading sporadic articles related to film/VFX lighting and talking with other experienced lighting artists both in house and externally over the web and such. Here is some general workflow/tips I have gathered over my short tenure so far as a lighting artist: One major point…
I have two objects in my scene, a line called curve1 and a circle called nurbsCircle1. I want to attach one end of curve1 line to the nurbsCircle1 shape. So that when I move the circle, one end of curve1 will always move with the circle, with the other side of curve1 always staying put. Something like this example I have…
http://us.blizzard.com/en-us/company/careers/university-relations/contest.html Kind of surprised that nobody has been posting about this. It's for college and university students. End date is January 15, 2016.
have just created a persistant hangout, should end sometime in 2015! here's the link: https://plus.google.com/hangouts/_/2a16ae9a66e2afd6d0ca841500008327db7792d9?authuser=0&hl=en-GB
So I thought I would share with you guys what I did during the past summer. I was looking for a job and applied literally everywhere that offered something related to the 3d field. For 2 months, I got no response, and the ones I did get were almost all negative (In the sense that they told me they had enough employees…
It really depends if you want to do the effect in real time, in an engine or if you just want the effect in a few renders. Realtime rendering: Remi/Seforin had some interesting discussions going a while back about this. Notice that a tutorial written by Neox also gets posted too, some great info in there also.…
I'll give that a go with my next retopo project and see how it goes. Actually, I'm doing some xgen work at the moment... this may help as well... @oglu , converting the hi-poly mesh to an allembic cache allowed me to work with a much higher poly count. Typically I try to reduce the hi to around 200-400k, but just to test…
[ QUOTE ] Am I the only one that found the ending to this movie entirely unsatisfying? Didn't really end, just stopped telling the story. Other than that I loved it. [/ QUOTE ] i giggled a little bit when the people behind us in the theater were openly surprised by the ending, too. i'll admit, the ending is more satisfying…
I've come to the end of this project, it's about as far as I can push it with my abilities. Naturally there are things I'd change, but time is no longer on my side. Heres a few more progress pictures and the final shot at the end. This was the first initial block out of where the different materials would go. I did some…