As an environment artist in games this is something that always stumps me: how to plan and structure an asset pack of modular cliffs for big environments (specifically environments with a lot of rocky, big/steep cliffs and cave areas). This far it's nothing I've really had to do or something I've had the opportunity to see…
I am having some issues with channels innormal maps in xnormal , and skyrim compatibility , seesm that for some reason skyrim wants the green channel in place of the red and viceversa , how can I sed this up to be done in xnormal without passing for photoshop work ? Rotate 90 CCW (inverted Y): Rotates current normal map…
Adidas ha avuto modelli di allenamento che hanno spianato la strada alla adidas gazelle blu bambino. La Rom del 1960 era una scarpa in pelle con suola increspata e punta in pelle scamosciata che era stata programmata per le Olimpiadi di Roma di quell'anno e l'Olympiade del 1964 era la preferita della squadra tedesca, con…
I was preparing the mesh for Zbrush and everything was going great after i imported it to Zbrush it looks different. I've done a lot of things in Zbrush but i haven't had this problem before and honestly don't know how to troubleshoot it. The problem is in the bottom, this is how it should look like: Note: the problem is…
Problem - I want to have hard surface objects with nice bevel effect and keep low/medium poly count, while maintining fairly fast workflow. As far as I know, there are few ways to do that: 1). Make high poly, then retopo it to low/medium poly, unwrap and bake high poly on them to create normal map that gives the beveled…
I've been trying to figure out a good way to recreate the textures in this game, specifically the flat wood texture on the table and trim. It looks flat with minimal/no normals maps so not sculpted, and it doesn't look like any substance designer texture I've seen. What could be a good way to go about replicating it? The…
Really Duck Hunt and you yawned? Well I guess you must have quite the amazing life to where the first few minutes of COD don't grip you at all. Then again all of us can't be flying our space ships to Mars and blowing up asteroids headed for Earth like apparantly some of you guys around here do. You sit here and bash COD…
pro's - direct feedback con's - there is a very noticeable offset from tip position to cursor position pro's - the ability to rotate the device con's - the screen gets hot fast! making it less enjoyable to work with on warm summer days. pro's - matte anti-glare surface and a slight texture for a bit of paper feel (still…