thanks everyone for the whole feedback, my biggest concern is about what would be ideal for game developping, do they use their own algorithm to bend the skin on their bones, do they rely on a lot of bones for the twists, do they compile models with base on some advanced pluggin with skin sliding?... But I guess that is…
"2-3 months" yes it will be this. Yes you and anyone can do this ^. * That is the idea👍 i was wondering how to incorporate the concept artists though, guess taking notes from alternative sites, they started with concept artists 1st, which i do like the idea of, though we aren't seeing much of that around these parts. Are…
Hello! My name is Mikhail Stroganov. I am a 3D artist from Russia, living in Vietnam, Ho Chi Minh City. I am a professional 3D asset modeler for the gaming industry and currently work as an environment artist. My responsibilities include developing realistic environmental assets, including both natural elements and…
I'm in the early stages of a project and need a proof of concept model for a player character. I'm looking for a stylized, painterly art style, but specifics aren't laid down yet so you'll have freedom there. Reference pictures for tonal goals and the proportional ratio between human half and horse half will be shared upon…
hi there folks. newbie here. just getting into 3d since I'm extremely passionate about not starving to death. Tried graphic design and web dev but AI threw a wrench in that. Did a lot of research before giving up web dev. Really wanted to make a living makin flashy sites but with AI i don't see a future there. Currently,…
Hi! I'm leading the development of a single player RPG inspired by Ragnarok Online. We're looking for a stylized 3D environmental artist to join the team. If you're interested and would like to know more, please send me a short introduction and a link to your portfolio. Thanks!
I'm working on a rhythm game for Xbox community games, and have a question regarding unlockable content. Some people think most content should be locked for most games, and that having all content available at the start of a game takes the fun away. Some people think certain games such as rhythm games should have all…
I have watched quite a few of Michael Bay's movies. Both the ones he produced and the ones he directed. They are generally bad films. A few of them manage to be bad and entertaining at the same time. And some of them rise to the level of mediocre. And one or two of them are so bad that they wrap back around into being…
I've decided to look at Valve's texture to see how they made their items, and there is a vast difference. Why doesn't mine look like theirs. :'( So how I was wondering. How did they make their textures? I know they are hand painted. But what process did they go through to make their items look like the way they are? The…
I have a pillar that is Decimated out of ZBrush and I am trying to render to texture and not only is my diffuse map picking up this streaked lighting issue but my normal map is as well. Topogun renders out my normal and AO map just fine, but for more complex geometry I feel Max's render to texture with supersampling on…