A project for over the christmas holidays! Somewhat indulgent fan art. Planning to just make it a bust so I can enjoy doing my favourite elements, Details and clothing! I also want this to be completely handpainted, not pbr as I would usually do. Just focusing on the torso will give me a smaller area to practice on. I like…
Yea, try using MentalRay or xNormal, gives you way better results. I know it's a lot of extra work to export all those highpolys/cages to xNormal but it's worth it, had the same "fun" with my P90 :D
Hit me up. Sound Designer Job duties include: · Designs, develops, implements and debugs audio for next-gen game development. · Assists in determination of audio tasks and develops scheduling to complete those tasks. · Creates audio assets using PC and Mac based software and hardware · Collaborates with team members to…
Hi Everyone! I’m Yury Taran, a Senior 3D Character Artist with 5+ years of production experience in game studios. This thread is a collection of my portfolio pieces and WIPs, which I’ll be updating over time with both personal and production work. My main focus is realistic and stylized characters for games. Below are a…
Ok, I play MMORPGs because it makes me feel more connected than playing single player games. I get to play with other people, completing quests and instances with them which involve some teamwork and is generally quite a fun experience if the team doesn't suck. But its even more fun when you're doing it with friends,…
Heyoo! I'm trying to achieve a result like how the OW team does their fur: And I've been failing quite a bit trying to figure it out on my own so I would like to ask for some guidance here. I found a model of Mei and saw that they they have different quad strips stacked on top of another along with the UVs so that all the…
Hey, just doing some portfolio/fun piece, no strict rules just a freestyle. Hard edges mostly, later on will make a high poly and soften them up with normals. Planning to texture it inside Substance Painter with a stylized PBR touch :) Already did base mesh so moving onto cleaning up and UV unwrapping Concept: 3Ds Max…
Honest query! if it's... so as a hard surface modeler, I'd also want to see this tool's functionality demo mechanical objects as well rather than just figurative UVW operations, your product page for this app currently displays?