A project for over the christmas holidays! Somewhat indulgent fan art. Planning to just make it a bust so I can enjoy doing my favourite elements, Details and clothing! I also want this to be completely handpainted, not pbr as I would usually do. Just focusing on the torso will give me a smaller area to practice on.
I like to bring my own style and interpretation of the character in fan art so I started off with a little doodling, getting to know her details and silhouette a little better. I also started to think about where I wanted to cut her off.
Starting the mushy blockout phase, decided to take the time to practice some basics with some anatomy and muscle groups.
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Made some face changes, moved the eyes up, made the brows less angry, gave the lips and nose a little tweak. Started on the body, some fixes to make there, especially on the neck and back I think. Mushy blockouts for the armour and dress. I don't want to do a really long bust but a lot of the really interesting design elements are in the chest armour and layered dress... Need to figure out where best to cut her off.
Some polypaint to bring her to life!
I also drew up a short tutorial on how I approached all the armour elements for this! They are a bit complicated so I'm focusing on keeping it simple, mindful of retopology (not too many tiny gaps, fiddly intersections etc) and easily editable (the low poly is still active at the lower subdivision level)
One critique I have is that her mouth looks to be too angry in my opinion. I'm going to guess you are planning to rig based on your other projects so you can obviously change it there, but her face just feels more like her new Night Warrior version versus the priestess Tyrande. It might sound nit picky, but it's because everything is looking great so far. I just feel like she looks a bit angry/entitled when I feel like she's usually depicted as more composed and thoughtful.
Otherwise again it looks awesome. I like how to chose to drape the clothing and how the shapes flow into the hard surface parts.
@mpej429 thank-you! I hope it helps!
@Torch No problem! If there's any more that you think would be helpful to a breakdown on, let me know
@Astrocoolbug Thanks! I did all the topology early, working Low -> High rather than High -> Low, like in the breakdown. With the body I retopo'd the base sculpt as early as possible in maya, like right after blocking out the clothes. Your comment about her expression is valid and a deliberate choice on my part! I wanted to do my own little spice on her. I love her strong night warrior persona, but also wanted the challenge of all that swirly armour, so I wanted to bring a little "I'm super graceful and elegant but don't mess with me" kind of attitude to my version. I do think I'll make the edges of the mouth a little less tense though.
Moving forward with the sculpt from the top down! Working in higher subdivisions, fixing shapes, adding details in the hair and cloth. Slowed down now because of work but I'll keep chipping away!
I also made some changes on the hair colours (making the ends darker instead of lighter, to keep the overall values darker and more contrasting) and I also narrowed the warm light so it was more dramatically centered on the face
Also for someone who was hesitant about hand painting metal I think you pulled it off really convincingly, It's looking great so far.
Thank-you for all the support on this one I enjoyed it so much!! Felt really good to get into hand painting again. For the final touches I took her textures into photoshop and painted freely on top, this gave me the kind of tight control I can't get with substance painter brushes. I also hand painted the leaves and added those. A slight pose in Maya to give her some life and we're good to go! Hope you like it! Full post on my ArtStation