I'm sure you have all read enough questions on this kind of thing (hell, I've read enough of them trying to find answers) but I just wanted some extra input on the matter. I am interested in learning hlsl for shader programming, but I am struggling to understand where I need to start. I am currently getting used to…
I’ve been trying to get cleaner highlight flow on this model, but I keep running into issues where the highlights feel muddy or break abruptly — especially on larger surfaces and edges. I’m working in Toolbag using HDRI + a few lights. From a modeling standpoint the surfaces should be clean, but the highlight flow still…
I am having trouble installing TexTools 4.10. I downloaded the file but the downloaded file is a .zip file and not a .mzp. Therefore unable to drag and drop into viewport. I tried manual installation but the instruction say to install icons and script folder to: C:\document and settings\user\local settings\application…
'lo all first real pimp on the new forums ('cept my tutorial). most of you may already have quickly seen this one on #M_D, this was initially for a mod project I was working on with some firends but it seems that its more or less dead these time, so I'm posting this here, just because I think it deserves some PC'ers C&C…
Hey guys, It’s been a while since my last post, but I wanted to drop a quick sign of life. I’m still working on the project, even though my time and motivation have been a bit limited lately. Not a massive amount of progress, but I’ve replaced the rough blockout with some smoother shapes and am currently experimenting with…
Ashamed and proud at the same time, for me it all started here: http://www.renegadecommunity.com/page.php?link=mod_docs1 I was a real addict to the C&C games and C&C Renegade got me into 3d modelling, rigging and animating. And now, 11 years later, I work at a company for almost 4 years where we do Virtual Reality and…
Never refrain from helping someone out. ;D We talked a lot on #model_design about that. Feel free to give feedback, just try to keep it on a more general level as to an overall improvement. For example, instead of giving a paintover and 20 different images of an arm to point out the problems in one piece's arm, use…
Hey there! Would you like to join the Critical Mass team? Building a physics-based multiplayer vehicular combat and shooter game. https://discord.gg/XRGxY3ypd