Otixa: Haha just realised who you are! ^^ I loved your piece, watched it from the start.. how did you do the candles, was trying to get mine close to yours but ended up just texturing the flame on to save draw calls.. wasn't sure if you'd done the same! .. Tried to incorperate what you've said a bit on this recent update,…
Edit: Because we are a small team, we have already received more applicants than we can handle. Thank you very much for understanding as we go over everyone who has replied and respond to them in a timely manner. Hello, I am creating a VR Escape-room game. We need a second 3d artist as we have more assets to produce than…
This looks cool! I would love to see some weathering along the waterline, where the stone would show signs of frequent exposure to water. The roofing looks oddly unlit. The lighting feels strange and unnatural, strange to see shadowing on a painterly asset, with heavy fill lighting. I think this could greatly benefit from…
Mech is in So I have a simple mech that is in the scene. There are some tweaks I need to make on the proportions of the mech to make it match the reference. But for the time being I think it is fine as a placeholder for the final mech. With the mech being In I realized that some of the lights were out of place on the…
Hello Renanfab. Thank you very much for your feedback, it's very appreciated. Now, let's go with some order: - I tweaked my textures, in particular the roofing and balcony ones. In isometric usually you get small sprites and they have to be readeble, but they were too huge. - Good idea about the overlay, but probably I'm…
Thanks Amadreaus. All of that is really good stuff, and glad to hear you like it :D We have an update tonight and hope you like it ;) Obviously, some things like the blacksmith aren't complete lol. Tried to make a little scene to show off through renders and on the iPad to make sure things look the way we wanted. This is…
I'm having a bit of trouble wrapping my head around your method from descriptions alone. Are you generating three mesh to curve outputs, sampling and blending them then offsetting points around? I'm asking because I'm doing something similar to generate hair cards, blending different curves for root, body of the card and…
You asked for it. Remember you can also ignore this post. If you did not appreciate the response. Long story short; its very cold & mechanical but i don't see much cuteness & fun factor, (for me). Think a stylized approach to this kind of design would've spoken louder than a startwars rolling bot (one of the many they seem…
This is looking sweet. Though it would be nice to avoid geometric repetition in the clapboard damage: Would a 40's house really have rain gutter covers? Seems like a modern thing. Also the end boards on the roof sides should have the grain running parallel, not vertical. Nitpicks though. Loving this.
I decided to take on something a bit more ambitious. For the most part, I've lately been doing Character Models and isolated Prop Models, so I figured this could be a good opportunity to diversify the portfolio a bit and take on the task of building a complete environment (in this case, an Alice in Wonderland-style Throne…