Hey everyone! This is a work in progress update for a portfolio project I'm working on based off of concept art by Joshua Jay Christie on ArtStation. I plan on making the whole scene but want to share my current benchmark as I'm quite proud of it. (The water is animated throught the material editor but idk if polycount allows videos.) Fun effects are the Gerstner waves used for the water, high to low poly modeling/texturing, and nanite with displacement maps for the thatching and wood board floor. Concept art by Joshua Jay Christie on ArtStation
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I would love to see some weathering along the waterline, where the stone would show signs of frequent exposure to water.
The roofing looks oddly unlit.
The lighting feels strange and unnatural, strange to see shadowing on a painterly asset, with heavy fill lighting.
I think this could greatly benefit from an ambient occlusion pass.