I decided to take on something a bit more ambitious. For the most part, I've lately been doing Character Models and isolated Prop Models, so I figured this could be a good opportunity to diversify the portfolio a bit and take on the task of building a complete environment (in this case, an Alice in Wonderland-style Throne Room)
First Step was just sketching out a decent thumbnail for general layout, and to figure out what assets I'd need.
The general design considerations were:
1) The Color Palette would be restricted to what could usually be found in a deck of Playing Cards (Black, White, and Red, with the addition of Gold Accents)
2) Integrating the various Card Suit Symbols was a small secondary goal, but the Heart Motif needed to be the most dominant (I mean, it's the Queen of HEARTS, not the Queen of Diamonds, Spades, or Clubs)
From that, I made some quick sketches of the most important individual props (not necessarily to scale, but enough to work off of as a basic orthographic for modeling)
Each model was blocked out and UV'd in Maya, using the sketches as a basic orthographic, then they were passed into ZBrush for detail sculpting and beveling out the edges for Baking.
After that, it was back into Maya for any necessary Retopology and UV Adjustments, then they were passed into Substance Painter for Texturing, then sent into Marmoset Toolbag for Rendering.
Technical Constraints:
-Tried to Limit Polycount as much as possible, without sacrificing too much Silhouette Cleanliness
-PBR Texture Workflow (Albedo, Roughness, Metallic, Normals - as well as Emissive for the candelabra flames)
-No Texture Sizes above 1024x1024, unless ABSOLUTELY NECESSARY. (So far, nothing has exceeded this size)
At the moment, I'm currently placing the first batch of finished assets within Maya, making scaling adjustments, then exporting the total scene back into Marmoset Toolbag. (Still going to need to make Floors, Walls, Doors, Windows, Rafter Supports, and a few additional Hanging Cloth meshes)
Generally been working on this during on-off for somewhere around 20 Hours so far (I think - really need to start keeping track of this stuff with a Timer or something).
~ArkOfDarkness
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