First of all, thanks for all the advise so far. I really appreciate that you took the time to look at my work :D What I changed so far: - updated medieval camp environment with higher es screenshot - tweaked the lighting of the camp a bit to try and make it less flat - removed the 2d section (even though it was a hard…
Been working on this character for the past few months. I've been spending a lot time doing hardsurface props and items, and wanted to do something more fluid in shape; hence a character. After finishing watching the Astartes series on Youtube and reading up on the latest books, I've been inspired to create my own…
Hi! This is my first time posting work to Polycount, and my first attempt at hand painted textures! I figured a weapon with a few different materials to it would be a good starting point. Being a fan of Avatar and Legend Of Korra I figured something from either series would be fun. Reference I gathered up my reference's…
Hey guys! I'm sure you have heard of the Substrata project Paul Richards is putting together (http://www.autodestruct.com/substrata.htm): "The Pitch : When Vigil Games dissolved shortly after the release of The Art of Darksiders II, I thought "What a shame that the contributing developers [now scattered to the four winds]…
A few more details : - After a set is accepted, the final ingame purchase icons (bright grey background, lowres textures and models) are made and provided by Valve. You don't have to worry about that. - The square Workshop thumbnails for each items are made by the artist, and are extremely important. They are uploaded…
Hey guys, I wanted to share my level up with you, and maybe it will encourage those starting out or struggling in their art journey too. My name is Scott Harris, I’m currently 31 and I’ve been on an art journey for 11 years. If I had known it would take 11 years at the time to be at a milestone point, I would have become a…
1 PRODUCTION PREP Hey folks, This is my first proper post on Polycount, and I hope that I post on here as frequent as I do on Instagram (lol). I came across This concept by Yizard and instantly gravitated towards the design and the potential it has. I sent him a quick message to get the greenlight on modelling this: Snokko…
Since the Chinese/Lunar New Year is coming, I thought that I’d like to create a piece which depicted a very old and traditional story about how the Chinese Zodiac came to be. For those unaware, this is what determines what animal every new year is centered around. For instance, this year is the “Year of the Dog”, and last…
It's been a week now I've been working along with Nksilver5 on a portfolio environment, so I'm opening this thread to keep track of everything and for dem feedback bitsssss ! I'm gonna expose below what we had in mind and all the technical side of the project, with which we wanted to start with first, laying off the hard…
Honestly, that seems weird. My eye isn't great for concept art stuff that isn't character/prop work, but your work looks... pretty solid? You do have a large number of pieces... Might need to trim the fat? * The raqay - lab piece has a lot of high-frequency elements and it makes it hard for my eye to rest... even though…