A quick Larvitar Halloween scene I just made. Still tweaking it but I'm in the interest of getting er done by Halloween (at least for social media purposes) . Played around and learned MASH. I'm almost happy with it but I feel it could be better.. Open to any advice!! Thank you! Soooo I found some time to make some changes…
Hey Guys, I have this problem in unreal engine where my point light doesn't affect the floor of my scene, but it lights up all the other objects in the room section. If I change the material of the floor with the default material of Unreal, the floor lights up perfectly. https://imgur.com/a/B0yOeWt Any help would be much…
Like I'm not just trying to get a lightmap, I want to do a megatexture of some sort where I unwrap this whole set piect, then subdivide and add more detail and re-bake? This will also export to unity as 1 piece instead of 496 modulars - or 12 batched. Someone has to have some knowledge of this and best methods. For example…
Hey guys i've been working on this noob challenge environment this month, if u guys have any feedback that would be super, also i've been having some issues with scale, I try to build things slightly larger in scale to match the FPS view, but when i do this some objects jsut seem proportionally imbalanced compared to the…
Im working on a new scene based off of http://flickr.com/photos/bobindrums/852622369/sizes/l/ in maya. It's not a lot of polygons right now, and I plan on adding the dock and a boat later on. Besides critiques, I need some help on how I plan to set up my shaders for it. I'm thinking that for the lighthouse, I should have…
https://www.artstation.com/artwork/zOzQJw Hey guys, wanted to improve my lighting and composition with this scene, any feedback for my next project would be really appreciated!
Hi everyone! I'm a beginner in 3D modeling and I'm really enjoying what I'm learning so far. I also want to try and learn different approaches on how to create things, and I wonder if anyone could help and direct me to tutorials/resourses/courses/etc on game assets modeling. So far I've been following Blender tutorials on…
Hey everyone This is my first recreation/collage of a 3D interior environment of Toronto Transit Commission's Line 1 subway train. The mood and lighting are based off a reference photo and concept of that same reference. This is currently a work in progress as I'm tackling this project in a more studio production line.…
iflingpoo: I think it looks good with additional colour (red), add some sort of logo to a bigger banners (1-2 banners in the whole scene) ? Also make it dirty a bit, burn them (fire particles?) ! Or maybe I'm going over the top. You've got a lot of foliage in the scene, so maybe you will consider adding a particle system…
Scene would look much more effective with some more atmosphere to give the scene some depth after you have worked on the advice given by Deathstick. Right now the background is just this flat wall of green, with no separation between the foreground and background. Add a hint of colour to the light, add some post process…