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Scene vs Game Assets Modeling

Hi everyone! I'm a beginner in 3D modeling and I'm really enjoying what I'm learning so far. I also want to try and learn different approaches on how to create things, and I wonder if anyone could help and direct me to tutorials/resourses/courses/etc on game assets modeling.

So far I've been following Blender tutorials on how to create scenes, which are very high poly, and I can see game assets are a whole other thing. It has me confused, haha, and I'd appreciate some help! Thanks!

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  • Larry
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    Larry interpolator
    Search for game pipelines on polycount wiki! There are a lot of info and new terms you have to learn, like baking maps from high to low poly, how smoothing groups and vertex normals afferct your normal map baking, and pbr texturing. Enjoy the frustration and problem solving :)
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