I have this very simple mesh with a floating geo I don't know why the normal map bake is warped, it's just a flat surface. I can't really make it more flat lol I can turn off the average normals, but imo I shouldn't have to when the normal is just 1 front facing polygon face. And turning off average normals ruins the rest…
Triangles is the "real" count. If you have it set to "count polygons", it will treat quads as a single polygon (which they are) but a quad is made up of 2 triangles.
@perna hey slow down man! :) i hope you don't think anything i said was directed to your posts. i was addressing the OP only with my post. i'm a modeler/sculptor. and it may seem odd to belittle modeling by saying that it uses a simple tool set. but looking at the whole pipeline from modeling to rigging, animation,…
I think this is looking really cool, but the one thing I wonder about, and this is sort of just a general observation about hand painted projects I typically see on Polycount. Often, it seems that a hand painted project goes hand in hand with a low poly asset. And I get that because in the past most games that did the hand…
I thought to duplicate the hair polygons but that will increase the polygon count also I suspect it will create problems if someone will try to animate the hair using cloth.