So skin tone, for the time being i'm using block colour party because Runescape style and party for speed. i started work on the colour theory for the character design but came across a problem with skin tone, if i'm keeping the character the same from base level i need to chose a base skin toen for the character. ofcourse…
Twitter: http://twitter.com/#!/TopHatStudiosUK TopHat Game Studios, who are these people! TopHat Game Studios was founded in early 2011 and officially incorporated as a limited company in 2012. The developers at TopHat are from a range of backgrounds in the game(s) industry as well as freelance artists. We at TopHat Game…
Generally in level design symmetry is your enemy. Especially when tactics are important. Also... some usefull tips on CS level design: http://worldofleveldesign.com/categories/csgo-tutorials/csgo-how-to-design-gameplay-map-layouts.php…
Hello, I am looking for a Level designer to help me design the layout of all the plateform level of the game. The game run on Unreal Engine 4 and it is a stylized game. Here a video of the prototype of the game : https://youtu.be/OFdoH8hG4z8 If interested, feel free to contact me via mail : aartscyan@gmail.com Best
Hey, my name is Thies Brake and I’m a freelance concept designer from Germany. I specialize primarily in environment design. Full Online-Portfolio: https://www.thiesbrake.com/ I’m looking forward to be working with you on your project. I’ll do my best to help you in the most efficient way to get your project where it wants…
BATTLE CRAWLER O1. Any comments will be appreciated. BATTLE CRAWLER "Your Bro In The Battlefield" is my first post here in Polucount. I love designing mechs and hardsurface stuff in my free time and my daily job is as Art Director / Designer / Founder @ Artnroll Games Thank you very much.…
Hi guys! Ill share some of the things I made with Substance designer and painter here. I'm a texture generalist (if there is such a thing, mostly uv-mapping and texturing models, but also seamless materials and other procedural artwork like plants and terrains, which I also texture with Substance Designer). All feedback is…
Final Update: So it turns out I've had a Polycount account for a long time but I haven't really posted anything :\ I'm hoping that all the talent on this website will help me develop my own skills and I'd be grateful for any feedback :) I'm primarily hoping to be a concept artist but if you want to see some other 3D stuff…
Hey everyone. So I've been working on a Background design project in unreal and wanted to get some feedback on possible improvements I can make. This is a rendition of "The Stacks" from the book Ready Player One. If you're not aware of what that is, it's basically a vertical slum. In the book, the year is 2040-something…
Hey all, I looked for a thread, but didn't see one. I was informed this morning by a colleague that Substance Designer is on sale on Steam right now for 40% off. It's also part of the Community's Choice vote, and if it wins, could be 66% off. Voting ends in a little over 4 hours from now. It does specifically list it as…