Hi - I'm having a problem where I can't see correct material in 'matierial viewport': Normal map is visible, but not diffuse/baseColor. Anyone can help? Running Windows 10 with AMD drivers
Hi, I got to the point where I want to really step up my porfolio piece but I feel like I got stuck in my last 10% of details. I would like to know your feedback.
It's a futuristic japonese tower. A modular kit. The modular kit is not done. The windows is a little weird. I wonder if this model is correct for the new gen modeling standard. 10 000 poly the entire tower.
Seeing how Unearthly Challenge is just around the corner I figured that I would warm up the old zbrushing skill with a quick scultp of a tutorial I found. Nothing special really.
[ame] http://www.youtube.com/watch?v=vh6UYtrtJOw[/ame] I've got a friend doing editing work on this. He did the editing for the trailer here. He was hoping to get some thoughts on it....
I took some pics of my WASR-10. It's basically a shit AK. It is missing a few small details that you'd see on a standard AK but is pretty much the same in function and design. Anyways here are a whole bunch of high res reference pictures for you guys. I darkened some of them and uppped the contrast a ton so you can see the…
This is supposed to be a reddish necktie on the spy's head. The stripes are paintable. Even when i make my hat un-paintable (i basically copied the VMT for the scotch bonnet) it's still pitch black. All my work is done in Blender and Photoshop. Is there some sort of lighting origin i am supposed to set up? Because the hat…