*takes a deep breath I just got the call to make it official, so as of right now (is it right now... or does it only count when i step into the studio) I work for Rockstar Toronto :) So this is fucking blowing my mind, and I have everyone here at Polycount to thank. You guys and girls have really pushed me over these last…
Hi guys, with a new star wars film coming soon I started to get the itch and started blocking out a new environment. I normally don't post my progress much or if I do I start late so I decided I should try and start this thread early and try to keep it up to date as the more feedback I can get the better this should turn…
ah, you guys are the best. Firebert -- thanks man, good points. honestly, i had worried about that a tad.. but i didn't want to draw the vid on for too long, so i didn't give other examples. I suppose i can always do another one. Vailias -- thanks. yeah, definitely agree. I like the idea of exploring all sorts of patterns…
Some times ago I suddenly noticed how really good my assets and materials looked back at the time when it was simply Zbrush sculpt +vertex paint + a few subtle Photoshop touches . A workflow I abandoned around 2008. Zbrush forces you to make art decisions , to evaluate your every touch carefully . Super inconvenient micro…
I'm sorry. I know I'm being a bit pessimistic about this. And really, good things COULD come from it. We know that there are good developers at the EA studios. I've personally played good games that they've put out. I just see the corporate side of EA as a publisher leaking into all of their creative efforts. And its…
Hi everyone! Thank you for reading and supporting this thread so far. We’ve started a new group thread for SHIFT where all team members will be posting updates. I’ll continue my progress there, please check it out here: https://polycount.com/discussion/238223/wip-shift-final-year-game-cinematic-trailer-project Appreciate…
Hi Felixb, When working from the external drive the problem could be a bottleneck at the interface and when working from your C drive the problem could be low disk space. Regarding the C drive, I'd free up a minimum of 50GB if that's the drive you're going to work from. I recommend this because a "System Managed Page File"…
Hi, I am fairly new to realtime/game asset creation, although I have lots of experience as a 3D generalist for past 9 years (offline rendering). I am trying to find a streamlined workflow that would allow me to effectively produce high quality assets for UE4 as fast as possible, meaning more procedural and less manual…
HAHA thanks so much for the encouragement. This is me at E3 with my game:) I think you will like... http://www.youtube.com/watch?v=mYXmJLshtZw gilesruscoe - yes...you took to much. Cordell - only if your lotion is rainbow scented. dimfist - right back at you Snight - haha...don't get any on Adrian! Or it will be HR…