Thanks for the input. I was going more for dried mud than dirt, similar to what appears on his clothes and jacket. He has "normal" dirt on his face as well, but it's harder to see. Thankfully the mud is the easiest part to change. The mud tends to "cake" to the face, as far as I could tell. I made some mud in the backyard…
I've come across a strange issue with elements on meshes..... I was playing around with my own face detach routine as you do :) It all works fine and as expected but it seems max has "pre-cached" the faces that make up each element for the purposes of speeding up subobject element selection so after the detach when you use…
My name is Thomas "Rolke" McQuary, I work as the temporary lead artist on the Mechwarrior Living Legends mod team. Our mod is based in the battletech/mecwarrior universe and is a combined arms type of game. With mechs, battlearmor, land, and air units all playable there is plenty of work that needs to be done. With our…
Small Update Here I have modeled 7 proxies. A 50 Gallon Barrel (gotta have a barrel) 3 Different Sized Crates, and 3 rectangular crates of similar size (they are basically stretched, but in max via verts, not in udk (cause doing that is bad.) These will all have 1 texture sheet each to start, eventually 2 diffuse variants.…
It's been awhile since my last post, I've started a lot, and haven't finished anything! My most recent, and most likely to be completed projects are modeling for a game, and creating another music video. The game mod is mainly to create/texture/animate low-poly characters. So far, I've got 3 (mostly) completed: This…
I'd suggest running a test, now firstly afaik (learning the hard way!) material resolution changes across apps e.g. DCC -> painter -> baker...well usually and because I work with large assets, for instance vehicles in that I'm used to dealing with real world scale in meters which always remain consistent, so re-reading the…
Hello Polycounters! Recently the City 17: Episode 1 team has been in search of an animator for our mod. City 17: Episode 1 has now been in development for nearly 2 years and is reaching its release. As the mod has developed over the years, we've found ourselves needing more custom character and weapon animations to replace…
Hey guys, see the blurb below and let me know if any of you can help! It's a good challenge that would fit in well into a portfolio. We are able to pay 200GBP/250EURO/310USD. We are currently in the process of developing beta 2 of International Online Soccer: Source, a mod for the Source engine (iosoccer.com). In terms of…
guys thanks for the replies Break down of one texture. Break down of of first rock sculpt. -First did a flat concept of this to know it would tile in photoshop -did some basic height map treatment in photoshop of what I wanted and put through crazybump did a horrible looking crazybump displacement and sent into zbrush.…
God i sound like a broken record, but guys, plan a friggin' mod. You've got 2 months till the release of possibly the most casual friendly/ powerful (relatively speaking for us non programmer guys) mod engine comes out (starcraft II's galaxy engine), so no programmer required, just someone with a decent gaming foundation…