I cannot say I am an expert at this thing but I will try my best to provide suggestion! These may be super long, and may sound tedious but it is mainly fiddling with dopesheet, graph editor and particle editor, so please don't feel stressed and have fun! You may consider this as a checklist and general rule to follow also.…
Here's where you can find the essential files: http://files.filefront.com/RamPaGe2zip/;13857709;/fileinfo.html If you want to peek at the kismet setup you can find that map file here: http://files.filefront.com/CTF+RamPaGeKismetzip/;13857256;/fileinfo.html I hope you Polycounters enjoy this map! I know this place is big on…
I played the beta for a while, and generally speaking I'm not a fan - the game is certainly playable, but it's pretty flawed and it doesn't feel very satisfying to me to play. Player movement outside of vehicles felt really sluggish and awkward. I frequently found I couldn't hop over objects that looked like I should have…
say you sculpt a brick wall. It looks amazing. It took you 2 hours. A week later it is decided that the bricks need to be 50% larger. A week later, the size is good, but we want 75% of the bricks to be damaged. If you sculpt them each time, your soul is dying and somebody is losing money fast. If it's setup as a procedural…
When you make a post asking for critiue and not praise. So people praise your post's title xD Thank you for all of your replies. This is exactly what I was looking for. I reached a point where I'm good enough to know something is off, but can't put my finger on what. Keep in mind, I just quickly sketched over in gimp, so I…
Thanks for the replys. Move on it is then! I guess I feel a tad annoyed that they didn't even respond to the emails I sent. Just to let me know they received the files, or just to say I didn't make it this time. (the HR dept asked me to do the test and sent me the files, so thats why I've been contacting them). I may give…
Yeah bluring the line between asset creation and game design is the most important step now as far as art goes. id has done a good job starting that on the engines end but that is still very basic and needs much more refinement. Heres an example of a good workflow that could drastically increase the visual quality of a…
Okidoki, yesterday after-noon I've bought ETQW ED. COLLECTOR - 1) BONUS DVD : <u>Concept Art -</u> I'm a little bit disapointed about. Well done , but I've expected more sketches,concept arts etc. (maybe some short wip , why not ?) There's more art concept on the wall at studio Splash Damage.... - comme on guys what's up ?…
I'm rather disappointed m8, the texture seems rushed and the materials are lacking in comparison to some of your other work. Bland materials. The black grunge everywhere is quite overdone and doesn't really make a lot of sense. It's just... everywhere with no rhyme or reason. I'd consider greatly toning it down on the…
I have a couple of the hero props created first, mostly to figure out the style I wanted to go with and to get some practice with environment storytelling. The first is this Stratocaster that's actually based on the one I own lol. Wanted to look like it's been well worn with missing parts and lotsa scuffs and damage. And…