So i've run into an issue for creating color ID maps for Quixel DDO the object i'm modelling has lots of varying material changes and i don't really know how to approach making the color Id map properly in this case. In this case i modelled alot of the golden trims in Zbrush by masking and using deformation. So they don't…
Hey peeps, Something I've been fighting with the past few days in my production pipeline is retopology - especially following the form of an organic model to create a mesh with clean spans for rigging and animation (so autotopo and decimation tools tend to create more work than help). I can generally create a highpoly…
Did anyone else see this competition on talenthouse? https://www.talenthouse.com/i/create-a-3d-avatar-for-ready-player-one I tried to make sure I'm not double posting, but I was pretty curious as to what people's interest level was in this. I think it seems pretty cool, but I know little to nothing about character art.…
Ladies and gentleman, i'm trying to figure out the best way to get a mask (seperated for gravel and brick) so i can use inside Quixel. I've got this texture as you see (baked in xnormal using 2 HP meshes, one stone and one gravel). I'd really like to try to seperate the map from eachother to create a ID map. Tools i can…
Hello all. I want to do character modeling in the industry so i always create characters any second i have the chance. I have so many base models, finished characters, and awesome concepts. But i never animate any of my characters... It's like i'm afraid to or something. Is it bad? Is there any way to get over this hurdle?…
Hello, So, without revealing too much about our project, we're creating an open-world mech/FPS/RPG game and we need to start with the bare basics of having an FPS controller that works in the same lieu as Counter-Strike! We have our first character model with animations established for use in UDK, but we would like to be…
Hi! I think it would help if you marked the area you're are talking about. The most prominent feature I see is stepping along the edges due to the resolution and grid topology of the mesh that's being displaced. Suppose you could work against the stepping by adjusting your content to have a bit more rounded-off stones…
Hello! I'm looking to create a custom start menu for a game that I'm working on with friends. Here's what needs to go in it: Title (easy enough) Workable start game button Workable level select button (3 total levels) Workable button that shows the credits for the game Workable exit game button Since it would be done in…
Hello I am looking for a 3d artist who can create a small 3d animation video.The style and quality of this 3d animation video would be something similar to these samples also budget is $15k for this video project and also i need freelancers from either Vietnam or Philippines or spain or united kingdom for this project.I…
I read the license but that is not clear to me, can i use materials from megascan (free) to create content to sell on unreal marketplace? No selling the materials of course, but rather using them as a starting point to texture assets like chairs, tables etc..