Hey folks, I'm working over a project of mine in UE4. Also, I have facial motion capture solution and photoscan skills However, I have no knowledge at all in 3D modeling/texturing/rigging/uv What will be the best approach to do it? What is the easiest way? Can the texture be directly applied on let's say MakeHuman head…
Hello, I'm fairly new to Maya and this forum. I have a couple questions about retopologizing a human character for rigging. I have a human model that I sculpted in Zbrush. I'm almost done sculpting it and I plan to export that as an .obj mesh to Maya so that I can begin retopologizing it with quad draw. After I finish…
no thats not what im referring to... rigs have to be made to be scaleable... a modern rig does have a lot of math inside... if there is no compensation node you cant scale the rig... its part of the rigging process to make it scaleable... https://www.youtube.com/watch?v=a9nLpe20s24 and take a look…
Hey everybody, I try to rig and animate a human biped directly in Unity 2019 these days (from the animation rigging package available in the package manager). I have something really basic for now. I started with rendering the bones. I can rig the feet, with the twoBoneIKconstraints (and 2 cubes, to control the knee and…
I've been trying to figure out the best way to rig this so that I can pose the top plate and the pistons will move as expected. I'm new to rigging and I found this blog (http://techartandstuff.blogspot.co.uk/2013/08/how-to-rig-universal-joint-in-maya.html) that I thought would be helpful, seemed similar enough to be used…
Hi @bitinn =) Short answer : YES Longer one : Instead of having to learn tedious stuff, spent all your money with complex tutorials on old softwares which were never made for animators put only patched so "it could work", you can go throughout Akeytsu and find love for animation back again (and for rig too ;) ) From my own…
I am just started to do rigging for a few months, so I am fairly new on how it works. What I am working on so far is this dragon on the link below. [ame] https://www.youtube.com/watch?v=JTb7WN_0F8k[/ame] Keep in mind their is higher res of this dragon for me to work on after I get the wings in. I am building joint and…
Just for last gen: Infinite Undiscovery: http://1.bp.blogspot.com/-V4sBurtzW78/TV9Y9XveRKI/AAAAAAAAAEc/EMpKxtJvPL0/s1600/InfiniteUndiscoveryScreens.jpg Lightning from FFXIII http://gamingbolt.com/wp-content/uploads/2013/08/LIGHTNING_RETURNS_FFXIII_Aug_J.jpg Some chick of FFXIII-2…
I am doing a university project and i need artist to test my rig so i can get some feedback on improvements i could make and possible features i could add. If you can leave your email here then i will send you the rig directly so you can try it out. Currently the face controls are outstanding, and the rig is for 3D s Max
Hey guys! I've created a stretchy IK arm with utility nodes (when distance is longer than upper arm + lower arm. Translate X). Everything works fine until I add key frames on the IK handle. Then the IK joint-chain start behaving weird. I did however notice that the rig works perfectly fine in the Legacy viewport. Rig in…