Stormseeker Games is seeking an experienced Sci-Fi Concept Artist to help define the visual identity of starships for an in-development turn-based tactical sci-fi game. We are looking for an artist experienced with:* Spaceships and starship interiors * Science fiction architecture * Visual development and worldbuilding *…
Haha! Torch that's awesome dude! Cant wait to get Link all rigged up and have him play with that Cucco! :D I might enjoy taking a stab at texturing him too for fun; hes a cute little dude! @BobtheGreat Thanks man! I do understand what you mean, however, I don't know if I agree with the reason per-say? I have never seen (to…
Thanks Nick, Zclassroom has a great helmet modeling tutorial.I know there are some great eat3D tutorials on hard surface sculpting,but I personally felt that Zclassroom was enough for me to get my hands dirty and actually start modeling while figuring stuff on the go.
Welcome everyone to the 102nd Bi-Monthly Environment Art Challenge for the months of May and June! This challenge is a way for real-time 3D artists to test their skills and create a piece of work based on concepts provided. It's open to those of all skill levels and we do our best to provide meaningful feedback along the…
The ProjectWe are an indie team developing a medieval fantasy MMORPG built in UE5. The game is in early stages of development with a working demo.The RoleWe are looking for a volunteer 3D Modeler and Animator to help bring our world to life. You’ll be working on your choice of environment props / creature models /…
Hi, currently i'm working on a stylized game ready robot for practice, and made this model in zbrush with zmodeler. what is the best pipeline to have a good result in baking the maps? continue with the highpoly and then do the retopo by hand, like organic models, or there is some approach that i can use this model already…