The purpose of the Sweep Toolkit is to provide you the better way to Sweep a Profile along a Path than the default Blender Curve to Mesh. The Toolkit consist of 2 GN Modifiers Sweep and Pipe, 8 GN Tools to assign Attributes that are used by the Sweep, 50 Architectural Profiles. Features: * Even Thickness on each Point *…
I started mucking around with mapping megascans textures on to isometric cubes because I was bored - the initial work is in the show your stuff thread. Then I got a bit carried away and it became apparent I needed a thread So - now I've ended up with a functioning isometric renderer that supports movable point lights,…
Hi everyone. I'm a new user of the quixel suite, working on it since three to four weeks ago. I've had some issues with that I thought came from my inexperience or would be solved with 2.0 but I updated and can't find any solution. I'm working on Unity 5 and need my gloss map to be on the alpha channel of my metalness.…
Every so often I find myself copying the X, Y or Z coordinates for certain edges/vertices and then selecting other edges/vertices and then pasting the copied coordinates into the field. For example this sometimes happens when I create a separate object and I want the bottom faces to be sitting on top of the top faces of an…
Hello. I'm deciphering the model structure for an old video game so I can see how my models look in the engine's hardware. The structure uses 6 bytes for a single vertex. Each vertex has 2 bytes for each axis. The vertices are as follows: the first byte takes a value of 255 to make a whole number of the second unit, while…
(UPDATE, created planes need not be segmented) over the years i think of things that would make handy scripts to help my work flow. and since i know nothing about maxscript and am too lazy to learn, i come here and ask some nice polycount scripters to help me out and make them. its suprising that usualy they jump at the…